Year: 2017

Rhythm Thief and the Emperor’s Treasure

Anyone familiar with Sega’s catalog of games knows how indispensable music has been to the company’s vision. While by no

Ring Cycle

The late Mike Singleton used to be one of the heroes of the UK developer scene. His early fame was

Riot City

Original content in games is hard to create, but lots of games are decidedly derivative of more famed titles that

Kaisoku Tenshi: The Rapid Angel

  Sony of America’s infamous anti-2D policy during the PSOne era is well known, but the business politics of Sony

Red Earth / Warzard

In 1996, 3D gaming was all the rage. Many arcade manufacturers upgraded their hardware, and the face of fighting games

Mendel Palace

With a small team and a devkit purchased, Tajiri and the rest of Game Freak (with help from Kindle Imagine

Quiver

Quiver was developed by Mike Taylor under the banner of ESD Games, which has no other video game projects to

Rafflesia

The basic formula for a shoot-em-up game is to set it in space and/or over an expansive landscape, make your

Punky Skunk

  Known for their black-and-white striped fur, bushy tails and impossibly rancid defensive spray, skunks are quite the divisive little

Psi-Ops: The Mindgate Conspiracy

 Remember ragdoll physics? As we entered the sixth console generation, ragdoll physics were becoming all the rage in the gaming

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