All posts by Apollo Chungus

Socket

It’s hard to deny the influence Sonic the Hedgehog had over the proliferation of mascot platformers in the 90s, starring

High Seas Havoc

Among their various arcade conversions for the Mega Drive, Data East released an original title which also capitalized on the

Firework Thrower Kantaro’s 53 Stations of the Tokaido

By 1986, Sunsoft had begun developing original titles for the Famicom as opposed to arcade ports, but those games often

Rocky Rodent

Irem developed a few titles for the Super Nintendo, with a couple of original titles among their arcade ports. One

Sonic Rush Adventure

This entry is part 30 of 30 in the series Sonic the Hedgehog

Sonic Rush Adventure is noteworthy for being the last unique handheld Sonic co-developed by Dimps, before they began making companion

Sonic Rush

This entry is part 29 of 30 in the series Sonic the Hedgehog

After working on Sonic Advance 3, Akinori Nishiyama (the director for all three Advance titles) wanted the next handheld Sonic

Sonic Advance 3

This entry is part 28 of 30 in the series Sonic the Hedgehog

Sonic Advance 3 is a curious game. It disregards the speed-focused design of its predecessor, but it doesn’t return to

Sonic Advance 2

This entry is part 27 of 30 in the series Sonic the Hedgehog

Sonic Advance was a hit on arrival, and Dimps and Sonic Team began work on a sequel soon afterwards. Despite

Sonic Advance

This entry is part 26 of 30 in the series Sonic the Hedgehog

Following the Dreamcast’s discontinuation in 2001, Sega pulled out of the hardware market and started making third-party games for other

Arzette: The Jewel of Faramore

(Disclosure: two members of this game’s development team, Audun Sørlie and John Linneman, have contributed articles to HG101 in the

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