All posts by Apollo Chungus

Sonic Rush Adventure

This entry is part 30 of 30 in the series Sonic the Hedgehog

Sonic Rush Adventure is noteworthy for being the last unique handheld Sonic co-developed by Dimps, before they began making companion

Sonic Rush

This entry is part 29 of 30 in the series Sonic the Hedgehog

After working on Sonic Advance 3, Akinori Nishiyama (the director for all three Advance titles) wanted the next handheld Sonic

Sonic Advance 3

This entry is part 28 of 30 in the series Sonic the Hedgehog

Sonic Advance 3 is a curious game. It disregards the speed-focused design of its predecessor, but it doesn’t return to

Sonic Advance 2

This entry is part 27 of 30 in the series Sonic the Hedgehog

Sonic Advance was a hit on arrival, and Dimps and Sonic Team began work on a sequel soon afterwards. Despite

Sonic Advance

This entry is part 26 of 30 in the series Sonic the Hedgehog

Following the Dreamcast’s discontinuation in 2001, Sega pulled out of the hardware market and started making third-party games for other

Arzette: The Jewel of Faramore

(Disclosure: two members of this game’s development team, Audun Sørlie and John Linneman, have contributed articles to HG101 in the

I.Q Mania

This entry is part 4 of 4 in the series Intelligent Qube

A few months after I.Q Remix‘s release, the games’ developer Sugar & Rockets was folded into Sony’s internal development studios,

I.Q Remix+

This entry is part 3 of 4 in the series Intelligent Qube

(NOTE: I.Q Remix+ features a bevy of complex visual effects, some of which weren’t presented properly in PCSX2 which was

I.Q Final / Kurushi Final

This entry is part 2 of 4 in the series Intelligent Qube

Nearly two years after the first game’s release, an expanded version was released in Japan and Europe simply known as

Save Room – The Merchant

This entry is part 2 of 2 in the series Save Room

Over a year later, a second Save Room game was made and if the subtitle of “The Merchant” isn’t already

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