All posts by David DiRienzo

Donkey Kong Jungle Beat

This entry is part 8 of 10 in the series Donkey Kong Country

For the second time since his grand console revival in the 16-bit era, Donkey Kong slipped off into the darkness.

Donkey Kong 64

This entry is part 7 of 10 in the series Donkey Kong Country

And so, 3D reigned and the magic of the 16-bit era was swept into memory—and Donkey Kong Country along with it. Nintendo

Donkey Kong Country

This entry is part 1 of 10 in the series Donkey Kong Country

Donkey Kong. The name alone has a particular resonance far beyond gaming culture. Before there were “gamers”, at least as

Donkey Kong Country (Cartoon)

This entry is part 10 of 10 in the series Donkey Kong Country

Something major was happening in the ’90s: 3D and computer generated graphics. Everyone was racing to create 3D games and

Sengoku Ace

This entry is part 1 of 3 in the series Sengoku Ace

The era just after the chaos the industry barely survived in the mid-80s was a spawning ground for upstart companies

Metamorphic Force

As the ’90s rolled on, Konami didn’t rely solely on licenses to bring out arcade games. Along with games like Sunset

Flower

The video game industry has changed a lot over the years. It’s had its ups and downs. It’s had its

Schbibinman Zero

This entry is part 4 of 4 in the series Schbibinman

After three games on NEC’s hardware, NCS/Masiya wandered off and produced the next Schbibinman title on the Super Famicom. It was created

Judge Dredd

Judge Dredd is a grittier echo of Demolition Man. The film distances itself quite a bit from the 2000 A.D. comic book

Rogue Galaxy

JRPGs represent a rather large dilemma that has plagued both the people who make them and the people who play

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