All posts by Jonathan Kaharl

Freelance games and anime writer, lover of indie games and old point and clicks. Bi, male, will go on forever about existentialism if given the chance.

Deponia Doomsday

This entry is part 4 of 4 in the series Deponia

Deponia Doomsday was described as a “paralellic” by the developers. Basically, the game is meant to be sort of parallel

Shadowrun: Dragonfall

This entry is part 6 of 7 in the series Shadowrun

After releasing Shadowrun Returns, Harebrained Schemes started making a new campaign as DLC called Dragonfall, but the project ended up

Shadowrun: Hong Kong

This entry is part 7 of 7 in the series Shadowrun

Shadowrun: Hong Kong ended up being kickstarted like Returns was and managed to get every single stretch goal, resulting in

New Beginning, A

While Daedalic’s work in comedy games like Edna & Harvey and the Deponia series are their studio defining signature, they

Star Wars: Knights of the Old Republic

This entry is part 1 of 3 in the series Old Republic, The (Star Wars)

Before Bioware was the juggernaut it is today, it was a small studio that found a talent for creating RPG

Star Wars: Knights of the Old Republic II: The Sith Lords

This entry is part 2 of 3 in the series Old Republic, The (Star Wars)

Obsidian and Bioware will forever be two studios intertwined and compared. Before Obsidian became what it is, there was Black

Crypt of the Necrodancer

Indie developers love making roguelikes, and more than that, they love putting twists on the roguelike formula. Some gimmicks work

Chroma Squad

Awhile back, you may have heard of an interesting story about a small dev studio from Brazil being sued by

Mitsurugi Kamui Hikae

What’s great about Comiket is that you never know what gem you’re going to find there. The long running Japanese

HuniePop

This entry is part 1 of 2 in the series HuniePop

There are few games quite as divisive as HuniePop. It’s sparked debate and argument since it first released, both thoughtful

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