All posts by Jonathan Kaharl

Freelance games and anime writer, lover of indie games and old point and clicks. Bi, male, will go on forever about existentialism if given the chance.

Deponia

This entry is part 1 of 4 in the series Deponia

For a long time, the German studio Daedalic Entertainment didn’t really have a signature title it could hang its hat

Chaos on Deponia

This entry is part 2 of 4 in the series Deponia

Where the first Deponia felt like a bloated, messy execution to a simple story, Chaos on Deponia feels like a

Goodbye Deponia

This entry is part 3 of 4 in the series Deponia

2013’s Goodbye Deponia is as the title suggests. It was meant to be the final game in the series, paying

Deponia Doomsday

This entry is part 4 of 4 in the series Deponia

Deponia Doomsday was described as a “paralellic” by the developers. Basically, the game is meant to be sort of parallel

Shadowrun: Dragonfall

This entry is part 6 of 7 in the series Shadowrun

After releasing Shadowrun Returns, Harebrained Schemes started making a new campaign as DLC called Dragonfall, but the project ended up

Shadowrun: Hong Kong

This entry is part 7 of 7 in the series Shadowrun

Shadowrun: Hong Kong ended up being kickstarted like Returns was and managed to get every single stretch goal, resulting in

New Beginning, A

While Daedalic’s work in comedy games like Edna & Harvey and the Deponia series are their studio defining signature, they

Star Wars: Knights of the Old Republic

This entry is part 1 of 3 in the series Old Republic, The (Star Wars)

Before Bioware was the juggernaut it is today, it was a small studio that found a talent for creating RPG

Star Wars: Knights of the Old Republic II: The Sith Lords

This entry is part 2 of 3 in the series Old Republic, The (Star Wars)

Obsidian and Bioware will forever be two studios intertwined and compared. Before Obsidian became what it is, there was Black

Crypt of the Necrodancer

Indie developers love making roguelikes, and more than that, they love putting twists on the roguelike formula. Some gimmicks work

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