All posts by John Szczepaniak

SpaceStation Silicon Valley

This entry is part 1 of 3 in the series SpaceStation Silicon Valley

Every generation sees a handful of wildly original games which forge new ideas, or rework old ones in such a

Silverload

“Devils in the bodies of men!” warns a weary frontiersman by the campfire, in Jason Wilson’s wild west horror set

Akira (Amiga)

Akira has the dubious honor of being one of the worst Amiga games ever, voted 29 worst release by LemonAmiga users. Though

Gaiares

The shoot-em-up genre was well established in 1990, with an already rich background to draw from. Arcades were the technological

Omikron: The Nomad Soul

DISCLAIMER: This article contains a major though early plot spoiler. Discussing the game’s later sections would be impossible without mentioning

SpaceStation Silicon Valley (Game Boy Color)

This entry is part 2 of 3 in the series SpaceStation Silicon Valley

Unlike the subsequent wretched PlayStation port, this is an extremely faithful reiteration of the N64 original, and it’s not even

Rayxanber III

This entry is part 3 of 3 in the series Rayxanber

It took DataWest two attempts and three years to finally create a truly quality shooter, and it’s damned excellent. As

Rayxanber II

This entry is part 2 of 3 in the series Rayxanber

A year later and DataWest released a sequel to Rayxanber for the PC Engine CD. It’s a definite improvement over

Kishin Douji Zenki (Game Gear)

This entry is part 2 of 5 in the series Kishin Douji Zenki

About a month after the SNES release came this, for Sega’s Game Gear, without any kind of subtitle to differentiate

Dinosaurs for Hire

Video game adaptations of comic books have been a staple since the inception of games, and will continue so as

Evo’s Space Adventures

This entry is part 3 of 3 in the series SpaceStation Silicon Valley

About a year and a half after the N64 release, and six months after the GBC version, SpaceStation Silicon Valley was ported

Android Assault

The Sega CD is an unfairly maligned system. It didn’t have a long shelf-life, was overpriced and the number of

Immercenary

Hardware exclusives hold a special allure, especially when on failed or underdog systems such as the 3DO. Along with legitimising

Enemy Zero

Of all of Warp’s games, Enemy Zero is probably the most conceptually interesting in terms of mechanics, even if it’s the most

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