All posts by Steven Barbato

Pocky & Rocky with Becky

This entry is part 5 of 8 in the series Pocky and Rocky / Kiki Kaikai

For the franchise’s foray onto the then-new Game Boy Advance, Taito once again loaned the franchise out to another developer,

Pocky & Rocky 2

This entry is part 4 of 8 in the series Pocky and Rocky / Kiki Kaikai

At a glance, Pocky & Rocky 2 is exactly what you’d expect from a sequel – it has more stages,

Pocky & Rocky

This entry is part 3 of 8 in the series Pocky and Rocky / Kiki Kaikai

After a year off, the series would make its return in 1992 on the Super Famicom as Kiki Kaikai: Nazo

Kiki KaiKai: Dotou-hen

This entry is part 2 of 8 in the series Pocky and Rocky / Kiki Kaikai

Often mistaken for a port, Kiki Kaikai: Dotou-hen is instead the franchise’s black sheep, an ambitious but curious mixture of

Kiki Kaikai

This entry is part 1 of 8 in the series Pocky and Rocky / Kiki Kaikai

Kiki Kaikai (“Mysterious Ghost World”) certainly wasn’t Taito’s first foray into run-and-guns or shoot-em-ups, but it stands out as their

Bomberman (1990)

This entry is part 6 of 26 in the series Bomberman

Aside from being the year of the first portable entry in the series, 1990 would also be the first time

Atomic Punk

This entry is part 5 of 26 in the series Bomberman

Atomic Punk marks the Bomberman franchise’s first portable entry and it’s a strong return to form after five years. By

RoboWarrior

This entry is part 4 of 26 in the series Bomberman

1990 was a big year for Bomberman, but it’s worth taking time to acknowledge 1987’s Robo Warrior (or Bomber King

Bomberman (1985)

This entry is part 3 of 26 in the series Bomberman

In the year 1985, all it took was one grueling 72-hour programming session to change the fate of Hudson Soft

3-D Bomberman

This entry is part 2 of 26 in the series Bomberman

It wasn’t unusual for sequels in gaming’s early years to try something completely different instead of iterating on established ideas.

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