All posts by Spencer Johnson

Dodonpachi

This entry is part 2 of 7 in the series Dodonpachi

  Shinu Ga Yoi (Dying Is Good) Donpachi was a hit in arcades, and people felt that Cave were picking up

Pink Sweets ~Ibara Sorekara~

This entry is part 2 of 2 in the series Ibara

The release of Ibara was met with a rather mixed reception. Fans of Battle Garegga loved it, but most of the Cave fan base,

Mushihime-sama Bug Panic

This entry is part 4 of 4 in the series Mushihime-sama

Forced Adaptation Developer Cave is known for its bullet hell shmups. What people often forget is that Cave is also

Puzzle! Mushihime-tama

This entry is part 3 of 4 in the series Mushihime-sama

A Puzzling Sequel With the success of Mushihime-sama everyone wanted to know what Cave would in store for the series. No one

Mushihime-sama Futari

This entry is part 2 of 4 in the series Mushihime-sama

On October 27, 2006 Cave released a sequel to their 2004 release Mushihime-sama called Mushihime-sama Futari, with Futari being a pun on the Japanese word

Mushihime-sama

This entry is part 1 of 4 in the series Mushihime-sama

When creating a game, the most important thing to be is flexible. One day your game could be an ultra

Donpachi

This entry is part 1 of 7 in the series Dodonpachi

At the time of writing, there is really only one series in recent memory that has been almost universally accepted

Akai Katana

Huge Ninjas Fighting Against Huge Battleships In 2008, Cave released DoDonPachi Dai-Fukkatsu into Japanese arcades. The game was to be a “Grand Resurrection” of

Dodonpachi Saidaioujou

This entry is part 7 of 7 in the series Dodonpachi

A “Blissful Death” for 2012! During the development of Dodonpachi MAXIMUM, Cave announced that they would release one more game for

Dodonpachi Maximum

This entry is part 6 of 7 in the series Dodonpachi

After porting several of their arcade titles to mobile phones, Cave finally decided to make a shoot-em-up experience tailor made

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