All posts by Wild Weasel

Mortyr: 2093-1944

Developed in Poland by a staff made up at least partially of folk from the Polish Quake community, Mortyr sought

Yakuza: Dead Souls

This entry is part 7 of 16 in the series Yakuza / Like A Dragon

It took nearly two years and near cancellation, but Sega finally managed to get the long-awaited Yakuza spin-off to shelves.

Wolfenstein 3D: Spear of Destiny

This entry is part 4 of 9 in the series Wolfenstein

When Rise of the Triad stopped being a Wolfenstein sequel, the “true” sequel was developed in-house at id Software. Spear of Destiny could be considered more

Beyond Castle Wolfenstein

This entry is part 2 of 9 in the series Wolfenstein

Muse Software’s sequel to Castle Wolfenstein sends you back into Nazi Germany, this time with the ultimate goal of assassinating Adolf Hitler.

Castle Wolfenstein

This entry is part 1 of 9 in the series Wolfenstein

What would you think is the best “generic” type of enemy in a video game? If you thought of Nazis,

Heart of China

Heart of China, sandwiched between Rise of the Dragon and The Adventures of Willy Beamish, is Dynamix’s most obscure title.

Gex 3: Deep Cover Gecko

This entry is part 3 of 3 in the series Gex

Gex’s third and final outing plays very much like the previous installment, but Crystal Dynamics has seen fit to try

Gex: Enter the Gecko

This entry is part 2 of 3 in the series Gex

Nearly three years after the first Gex had hit every 32-bit platform in the known universe, Crystal Dynamics finally released a full-blown

Gex

This entry is part 1 of 3 in the series Gex

In cinema, there’s been a long-standing phenomenon: the B-movie. The classic example of a B-movie includes low production values, rock-bottom

Wolfenstein: The Old Blood

This entry is part 9 of 9 in the series Wolfenstein

With the way The New Order ended, it’s hard to see where MachineGames could have found room to make a sequel, so

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