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Verb/ose: A Personal Analysis of the Graphic Adventure Game Genre, By Duncan R. Piasecki


By Duncan R. Piasecki 

The adventure game genre goes back to the late 1970s, but what makes a good one? This book is a critical essay of the various conventions of the genre, examining their interfaces, puzzle designs, and narrative devices. Along with this is a particular focus on classic adventure games from the likes of Sierra (King’s Quest), LucasArts (Monkey Island) and Cyan (Myst), as well as how they apply to more modern games like Thimbleweed Park.

Now out of print.