Attack Souls - Red | |
Altair MP: 33/use Send an eagle flying straight forward. |
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Arachne MP: 15/use Shoots a web that, theorhetically, should entangle an enemy. That doesn't really work all the time. |
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Axe Armor MP: 22/use You've seen this weapon thousands of times before - it flies forward slowly then returns. The closest thing Aria of Sorrow has to the cross boomerang subweapon. |
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Balore MP: 120/use The Strongest Punch in The History. Similar to that holy fist from Harmony of Dissonance. |
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Bat MP: 5/use Lets out a small sonar wave with pathetically short range. |
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Beam Skeleton MP: 28/use Shoots out a rather powerful beam straight forward. |
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Biphron MP: 35/use Creates a wave of flame across the ground. |
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Blue Crow MP: 10/use Soma throws out a crow at an upward angle, which loops out and returns. The same as Maria's bird subweapon from Dracula X. |
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Bomber Armor MP: 80/use Toss bombs. Pretty powerful. |
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Chronomage MP: 96/use The usual stopwatch, which will freeze time for a few seconds. |
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Cockatrice MP: 24/use Shoots a beam at a downward angle that will petrify bad guys. |
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Demon Lord MP: 38/use You know those big black fireballs that Dracula attacks with? Now you get to have some fun. |
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Disc Armor MP: 34/use Pretend you're playing Rygar with this snazzy (and quite powerful) weapon. |
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Dryad MP: 33/use "Grows stronger by stealing HP from its enemies", says its description. That only barely makes sense - what it means is that the tiny little red blob you toss out will latch onto bad guys and suck their HP slowly until wears off or the enemy dies. |
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Durga MP: 20/use Fires a katana straightforward, much like the old dagger subweapon. |
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Evil Butcher MP: 5/use Fires a dagger, again, much like the old dagger subweapon. |
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Fish Head MP: 18/use Your standard fireball. |
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Flame Demon MP: 44/use Shoots an array of three fireballs, much like Dracula. Hence why you need this soul to get the good ending (one of the only Flame Demon's is in the Underground Cemetary, for note.) |
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Flea Man MP: 15/use Soon I will take over the world with my army of fleamen, mwahahahah! This jumping bastards are a little erratic, but it's all fun. |
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Ghost MP: 16/use Pretty similar to the Tetra Spirit attack from Symphony of the Night, a few spirits will home in on enemies around the screen. |
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Giant Skeleton MP: 19/use Tosses a big lumbering skull. |
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Gladiator MP: 30/use Rolls along the ground and crushes enemies. |
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Harpy MP: 25/use It's hard to see in this screenshot, because this attack is nearly useless - two weak feathers are fired forward and behind you. |
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Killer Doll MP: 20/use Sends a cute little super-deformed Soma or Mina doll to distract enemies. Hardly useful though. |
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Killer Fish MP: 16/use A fish will fly forward and kill enemies. Only works underwater, although if you're feeling particularly cruel, you can summon it on land and watch as it instantly dies. |
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Killer Mantle MP: 19/use "Ability to swap HP and MP of enemies." Mostly useless, except against those golems that take thousands of hits. One hit with the killer mantle and they'll die. |
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Kyoma Demon MP: 40/use Temporary invulnerability, much like those old potions in the classic Castlevania games. |
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Legion MP: 66/use Some crazy tentacles will shoot an array of lasers. Quite powerful. Make sure to kill all of the parts of the Legion before getting the core, otherwise you cannot obtain this soul. |
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Lightning Doll MP: 46/use Lighting strikes from your fingertips. |