
Simon Belmont
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CALLED INTO ACTION:
1691 - Haunted Castle
1691 - Vampire Killer
1691 - Castlevania
1691 - Castlevania 4, Super
1691 - Castlevania Chronicles
1698 - Castlevania 2: Simon's Quest
Simon is the character featured in the most Castlevania games.
His adventures began when the residents of Transylvania sought the current
Belmont to fight Dracula. Later he had to rid himself of a curse put upon
him by Dracula, and then had to fight Drac yet again, because he wasn't quite
dead. Probably the most prominent and recognized of the Belmonts.
His uniform is brown (CV1), red (Vampire Killer, Castlevania 2) or blueish
(Castlevania 2). Nobody quite knows his hair color...it has been seen to be
blond, brown, black or pink, depending on the game.
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Trevor Belmont
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CALLED INTO ACTION:
1476 - CastleVania 3: Dracula's Curse
When the town of Warakiya fell under attack from the evil Count Dracula,
the people found a surviving Belmont, who was Trevor (the Belmonts had
previously been exiled from the country, because of the populace's fear
of the Belmont's extreme powers.) Although he is not widely as known as
his grandson Simon, he is still well recognized. He wears a similar outfit
to Simon, although wears a cape when not fighting vampires. For whatever
reason, Trevor is named Ralph in Japan.
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Christopher Belmont
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CALLED INTO ACTION:
1576 - CastleVania Adventure
1591 - CastleVania: Belmont's Revenge
Christopher Belmont made his appearances in the two Castlevania
games for the Gameboy. There's not really a whole lot to say about
this Belmont, except for the fact that he's yet another one of the
family that killed Dracula when he arose again. He also saved his
son Solieyu from Dracula when he was kidnapped in Belmont's Revenge.
Christopher is most likely the great-grandfather of Simon.
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Sonia Belmont
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CALLED INTO ACTION:
1450 - CastleVania Legends
Sonia Belmont is actually the first member of the line of Belmonts to fight
Dracula. Taking him on in Castlevania Legends for the Gameboy, she wields
an upgradeable flame whip just like Christopher. Sonia has blond hair which
is usually tied back into a pony tail, and wears a light armor. It is uncertain whether
Sonia is the mother or sister of Trevor Belmont. Although she does not wield any of the
traditional Castlevania weapons, she has a variety of soul powers, as well as a "Burning Mode", which
makes her invincible to damage.
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Richter Belmont
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CALLED INTO ACTION:
1788 - Dracula X: Rondo of Blood
1788 - CastleVania: Dracula X
1797 - CastleVania: Symphony of the Night
Richter is most likely the grandson of Solieyu Belmont, captured in
Belmont's Revenge. Hero of both Dracula X's (and also an enemy in
Symphony of the Night), Richter had to fight his way through yet
another wave of Dracula's baddies to save his girlfriend Annette,
and her sister, Maria. In Symphony of the Night, Richter mysteriously
dissappears, and nobody is quite sure why. He may have been kidnapped
by minions of Dracula, to work for him. Richter has a very cool backflip
ability which gets him out of sticky situations.
Richter wears a stylish headband and a cool blue uniform. In 'Symphony
of the Night', he wears his hair quite a bit longer and looks more like
an 18th century warrior than before. He also gains a few new abilities, most noticeable
a dash, a slide attack, a super jump and an uppercut.
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Maria Renard
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CALLED INTO ACTION:
1788 - Dracula X: Rondo of Blood
1797 - CastleVania: Symphony of the Night
The sister of Annette Renard, who is Richter's girlfriend.
After Richter married Annette, she became a sister-in-law of the
Belmont clan. Kidnapped by Dracula at 12 years old in an attempt to lure
Richter into his hands, she can be freed and used as another character
to play as. Her main attack is to throw doves, which return after flying
a short distance. She also attacks with birds, turtles, a dragon, and
even her shrill singing voice. Maria also has a double-jump power, can
slide, and has a powerful move that projects her alter-ego. Unfortunately,
she cannot take as many hits as Richter.
In Symphony of the Night, Maria is now a teenager, and sets out to
find the missing Richter Belmont. No longer the cute little girl
she was before, Maria is a brave young woman. When she begins her
search, Castlevania mysteriously appears, as if to lead her on the
search. When first meeting Alucard, she seems unsure whether to
trust him, but soon learns that he is a noble being. She posses magical
skills, able to charge up and shoot out magical bolts, as well as
summoning more grown-up versions of her animal compatriots. She can also
triple jump.
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Grant DaNasty
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CALLED INTO ACTION:
1476 - CastleVania 3: Dracula's Curse
A former pirate whose family was killed by Dracula. Grant tried
to fight back, but he was turned into a monster and forced to guard
the top of the Clock Tower. When Trevor Belmont freed him from the
spell, Grant agreed to help him destroy Dracula. He is very light
and agile, able to jump high and change direction in mid-air.
Grant attacks with a small dagger that, while powerful, has a very
short range. His main ability, however, is that he can cling onto
walls and ceilings, and climb on them. However, he is physically
weaker than Trevor, and only has two special weapons: the axe and
throwing dagger.
His name was taken from the Dinesti family, a
historic rival of Vlad Tepes, Dracula.
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Sypha Belnades
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CALLED INTO ACTION:
1476 - CastleVania 3: Dracula's Curse
Vampire hunter that set out to destroy Dracula. Although all of
the instruction manuals and even the game itself tells Sypha to
be a male, the ending and future CV games show that Sypha is indeed
a female (much like Samus Aran in Metroid, I guess.) When she met
the Cyclops, she was turned to stone, and left as a statue at the
Cyclops' den in the forest. After that, she was assumed dead by
the townspeople. However, when Trevor freed her from the stone
curse by destroying the Cyclops, she offered to come with him.
Although Sypha cannot take many hits, and her staff is very weak,
her spells are what make her invaluable. There is some confusion
over this character's name: her name is spelled "Sypha", not "Syfa".
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Alucard
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CALLED INTO ACTION:
1450 - CastleVania Legends (non-playable)
1476 - CastleVania 3: Dracula's Curse
1797 - CastleVania: Symphony of the Night
Alucard (or "Dracula" spelled backwards) is the long lost son of
the Count. He is half human, half vampire, as his mother was a
mortal. Although he served his father, he was soon convinced that
spreading his father's evil was wrong, and joined Trevor Belmont
in his fight. In Catlevania 3, he uses a Ball of Destruction as his main weapon,
but he can't use any other special weapons. Alucard can take as
many hits as Trevor. Since Alucard is a vampire, his main power
is the ability to turn into a bat and fly around until the hearts
run out (turning into a bat consumes heart at the rate of roughly
2 per second) or when he gets hit by an enemy.
Alucard is also known as Adrian Fahrenheit Tepes. After helping
Trevor destroy his father, Alucard put himself to sleep in order
to put his cursed bloodlines. However, he is awakened once again
to discover why Richter Belmont has disappeared in Symphony of the Night.
In Symphony, Alucard's primary weapons are a selection of swords and shields, as well
as a number of magic spells.
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John Morris
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CALLED INTO ACTION:
1917 - CastleVania: Bloodlines
John is the son of Quincey Morris, the valiant Texan that lost his
life when Dracula was killed in 1897. He witnessed his father's
final battle from the shadows. A second generation American, he
knew that he must uphold his family's tradition and destroy the
Countess Bartley when she tried to resurrect Dracula. Despite the name, the Morris line does indeed come
from the Belmont lineage.
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Eric Lecarde
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CALLED INTO ACTION:
1917 - CastleVania: Bloodlines
A childhood friend of John, born in Spain. Eric set off with John
to destroy Dracula, for the primary reason that his girlfriend,
Gwendeloyn, had been the victim of vampires in the past. His
primary weapon is an Alcarde Spear, which he can handle with great
deftness.
No one is quite sure of his hair color...it's blond in one place
and green in the game. Still, the green could be Eric's cape.
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Reinhart Schneider
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CALLED INTO ACTION:
1852 - CastleVania 64
Though the Belmont surname may have been lost to Reinhart Schneider, the
blood inside of his veins remains the same. Alas, so does his destiny:
villagers have been found mutilated and drained of blood near Dracula's
castle, and Reinhart has to stop it. He carries the typical Vampire Killer
whip, but can also wield a short sword for any time where the whip can
prove awkward to use. (Early in development, his name was Schneider Belmont.)
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Carrie Fernandez
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CALLED INTO ACTION:
1852 - CastleVania 64
Carrie is a young, 12-year old orphan with mysterious magical powers. Drawn
to Dracula's castle, she sets off alone to fight the evil forces that
murdered the rest of her family. She is a descendant of the great warrior
Sypha Belnades, whose family name must have changed over time to further
represent her Spanish heritage (or simply mistranslated, whichever story you prefer.) Carrie has two razor sharp rings to cut
through enemies and an energy orb that home onto enemies.
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Cornell
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CALLED INTO ACTION:
1844 - CastleVania: Legacy of Darkness
After months of intense training, Cornel returns to his home village
only to see it ravaged by Dracula's lackeys.
With the blood of the man-beast flowing his veins, Cornell sets off
to avenge the townspeople and find his adopted sister Ada. Cornell's
attack consists of a strong, far-reaching blade that emerges from
his claws. He can also turn into a werewolf, which simply boosts his
power, but eats away jewels one by one until they are all depleted.
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Henry Oldrey
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CALLED INTO ACTION:
1852 - CastleVania: Legacy of Darkness
When Cornell first encounters young Henry Oldrey, he is under attack from
the minions of Dracula that have overrun his father's castle. Though he
makes it away safely, he mourns over the loss of his father, turned into
vampire, and his mother, surely dead. Seven years later, he returns
wearing a full suit of armor and wielding a six shot pistol. His mission: to
save all of the kids that Dracula had imprisoned. He doesn't want them
to suffer the same fate that he came so close too.
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Nathan Graves
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CALLED INTO ACTION:
1830 - Castlevania: Circle of the Moon
A young vampire killer in training, Nathan is thrust in the roll of the hero when his master is
kidnapped by Dracula and his partner, Hugh Baldwin, is possessed by the dark spirits of Castlevania.
It does not seem that he is actually related to the Belmont clan at all. He attacks by gathering
DSS cards and combining them to grant him a plethora of attack abilities.
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Juste Belmont
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CALLED INTO ACTION:
1748 - Castlevania: Harmony of Dissonance
The son (or perhaps grandson) of Simon, Juste (pronounced Joost) is sent into the castle
once again to save his friends Maxim and Lydie from Dracula. Apparently
having inherited some of the magic abilities from his ancestor Sypha,
Juste can combine his special weapons with magic spells, in addition to the traditional whip.
His name is actually French in origin,
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Maxim Kishine
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CALLED INTO ACTION:
1748 - Castlevania: Harmony of Dissonance
Juste's buddy and rival, Maxim helps Juste in his search for Lydie. He is a headstrong and brave man - unfortunately,
that it also his tragic flaw. Unlike the traditional
vampire hunter, Maxim wields a sword and a powerful shuriken-type blade
weapon. He's also incredibly agile, and possess a triple-jump ability.
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Soma Cruz
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CALLED INTO ACTION:
2035 - Castlevania: Aria of Sorrow
A high school exchange student living in Japan, Soma is mysteriously transported
into Castlevania when he enters the Hakuba shrine with his friend Mina. When attacked
by enemies, Soma learns that he has a dark energy that can absorb the souls of the
monsters throughout the castle. Now he must explore and find the reason why he has
been called to fight. Much like Alucard, Soma does not merely wield just a whip, as he can attack
with swords, hammers, daggers and other weapons found throughout the castle. As a side note, "Cruz" is Spanish for "cross". When spelled
in Japanese (kurusu), it means "crucifix".
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Julius Belmont
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CALLED INTO ACTION:
2035 - Castlevania: Aria of Sorrow
Found wandering throughout the castle, Julius Belmont (who calls himself J) was one
of the vampire hunters who sealed away Dracula's castle in 1999. Unfortunately,
this incident has left him bereft of his memory. Only by exploring the castle
can he hope to restore his mind and discover his true purpose. He can be unlocked
as a playable character after beating the game, and has access to the usual selection
of Castlevania special weapons. He also has a special "warp" manuever that lets him quickly
dash behind opponents to surprise them.
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Leon Belmont
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CALLED INTO ACTION:
1094 - Castlevania: Lament of Innocence
A noble knight in 11th century Europe, Leon's dear lady Sara is wisked away by the vampire
Walter. Headstrong, he enters the castle grounds unarmed, and is given a whip by the old
man Rinaldo, who inhabits the premesis. Using this and his magic gauntlet, he enters the
castle, in hope to find his fiancee.
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Joachim Armster
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CALLED INTO ACTION:
1094 - Castlevania: Lament of Innocence
Unlike all of the other playable characters in the Castlevania series, Joachim isn't
in any way a good guy, although he is a vaguely tragic character. He was a regular human until Walter turned him into
a vampire. Tired of being a servant, he attempted to rebel but got locked in the castle's watervein, where he serves
as its ruler. Being the vampire that he is, walking is beneath him - he floats.
Joachim controls swords that float around him and fly out to attack enemies, as
well as magic powers that build up when bad guys are killed.
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Pumpkin
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CALLED INTO ACTION:
1094 - Castlevania: Lament of Innocence
There's no real information given on Pumpkin, except that he has the head of a jack o' lantern,
a burlap sack for a body and candy for hands. He somehow wields a whip more powerful than Leon's
and has his own special set of pumpkin-related attacks. He's a jolly ol' fellow, with squeaky footsteps, and will
hum Joachim's theme when standing still.
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Kid Dracula
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CALLED INTO ACTION:
Kid Dracula (Game Boy)
Kid Dracula (NES)
When Alucard was younger he looked up to his Dad. He would dress
like him, and he called himself 'Kid Dracula'. He is half human,
half vampire, as his mother was a mortal. Although he loved his
father, he soon learned that spreading his father's evil was wrong.
Even as a youngster (you know, just a few decades old) he fought for
good against evil monsters who threatened humans. Even then he knew
how to use a Ball of Destruction. Since Kid Dracula is a vampire, he
has the ability to turn into a bat and fly.
After his 'young adventures' he put himself to sleep for a while until he
was awakened by his Father to face Trevor Belmont. His good side prevaled,
and he joined Trevor in his quest against Dracula.
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