CASTLEVANIA RESURRECTION (Never released) | |
PLATFORMS: |
Sega Dreamcast |
STAGES: | 6 ?? |
[ MANUAL | STAGES | WALKTHROUGH | PASSWORDS | SECRETS | GAME GENIE | WEIRDNESS | INTRO | ENDING | FOREIGN ] |
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Originally intended to be a launch title for the Dreamcast in America, Castlevania: Resurrection
was delayed until March, then until later that year. Finally, in March of 2000, Konami let
the axe fall on Castlevania's foray onto Sega's new system. All that remains in this section
is whatever info was available for the game was canned. But why was it cancelled?
Early indicators
point towards the fact that the game wasn't shaping out very well, and perhaps Konami didn't
want to screw over the franchise like it has with Contra. Another possible reason had to do with the
fact that the game was being designed in America. From what I've been told, as the project
went on, there was some internal struggle between Konami of American and Konami of Japan
over this game.
A fully 3D game, the story was to be set in 1666 (the year of the great London fires,
also convenient because of the triple sixes). The stars are Sonia Belmont,
the "origin" of the Belmont power last seen in Castlevania Legends on
the Gameboy, and Victor Belmont, a vampire killer from the 1800s that looks
remarkably like Tim Curry.
So how does that make sense? Simple - time travel. Apparently these two
Belmonts were summoned to take care of
the evil that a new Countess is trying to bring into the world.
Unlike the Nintendo 64 incarnations, the focus was not to be on exploration or
platforming - rather, it's intended to be fully action oriented. They're
aiming for the classic old-school Castlevania game that manifested itself
perfectly in the PC Engine version of Dracula X. Though its said to have
only five or six stages, they are supposed to be fairly long. The camera controls and aiming system is also said to be completly revamped.
While a playable version was apparently shown to the press, no one outside has played it
and can comment on the Castlevania that never was. However, music in MP3 format
was released by the developers, so you can at least hear what the game was supposed to sound like.
Most of this media was grabbed from either Videogamespot, IGN, or Jenny Cheng's (the 3D artist) website.
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