Mercury |
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Salamander MP: 6/use Turns your whip into a snazzy fire whip that also increase your strength by 5% |
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Serpent MP: 2/use You get an ice whip that's really fast and can freeze enemies, but also decreases your strength by 30%. |
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Mandragora MP: 6/use The thorn whip returns, and it increases your strength by 10%. |
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Golem MP: 8/use A really, really long whip that's a bit slow to use |
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Cockatrice MP: 6/use Adds another 10% strength and can also turn enemies to stone. |
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Manticore MP: 6/use Decreases your strength by 10% but the clouds it emits will poison enemies. It also whips at a diagonal for some reason. |
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Griffon MP: 10/use A very quick short range blade-like attack, but decreases strength by 15%. |
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Thunderbird MP: 10/use An electric whip that can be held straight by holding the button. |
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Unicorn MP: 20/use Heals when you attack someone, also adds 20% strength |
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Black Dog MP: 40/use Adds 40% strength and sucks enemy's HP to add to yours. |
Venus |
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Salamander MP: 4/time Strength increase 25% |
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Serpent MP: 4/time Defense increase 25% |
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Mandragora MP: 4/time Luck increase 25% |
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Golem MP: 16/time Defense goes up based on how much of the map you've explored |
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Cockatrice MP: 2/time Get experience by walking |
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Manticore MP: 2/time Get double the amount of hearts |
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Griffon MP: 4/time Intelligence goes up 25% |
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Thunderbird MP: 10/time Strength goes up based on map coverage |
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Unicorn MP: 8/time Defense is doubled but strength is halved. |
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Black Dog MP: 8/time Strength is doubled but defense is halved. Useful if you're confident in your skillz. |
Jupiter |
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Salamander MP: 4/time Little fireballs surround Nathan. |
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Serpent MP: 4/time Fast ice projectiles circle Nathan. |
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Mandragora MP: 16/time You'll recover 1% of your total HP when you're standing still. |
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Golem MP: 4/time When you're hit, you'll be invincible for four times the normal length. This REALLY would've helped in Dracula X. |
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Cockatrice MP: 8/time Slows Nathan to a crawl, but you cannot be turned to stone. A questionable ability. |
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Manticore MP: 4/time Those purple things you see spurting out are poisonous gas emitted by Nathan *insert flatulence joke here* |
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Griffon MP: 4/time When you dash, a fireball is formed in front of you. Unfortunately, if you run into tough enemies, they'll still hurt you. |
Thunderbird MP: 4/time All damage incurred by Nathan is reduced by 50%. |
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Unicorn MP: 8/time A rather powerful bubble shield that will protect your from projectiles and harms most enemies. |
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Black Dog MP: 8/time An even more powerful dark shield that will also suck 1% of your life per second. |
Mars |
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Salamander MP: 8/use This flame sword will increase your strength by 10%. |
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Serpent MP: 4/use An ice sword that, per usual protocol, decreases your strength by 30% but can freeze enemies. |
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Mandragora MP: 10/use A rose sword that increases strength by 10%. Not much different from the flame sword, other than the elemental attribute, and slightly greater length. |
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Golem MP: 4/use Wield a gigantic sledgehammer! Unfortunately, it's slow and unwieldy to the point where it's nearly useless. |
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Cockatrice MP: 12/use The tonfas increases strength by 20% and can also turn enemies to stone if their HP is low enough. |
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Manticore MP: 8/use The poison claws have limited range and reduce strength by 10% but can, yes, poison enemies |
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Griffon MP: 16/use What you see here is Nathan charging up for an attack. The longer he charges, the more powerful his outburst will be. |
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Thunderbird MP: 16/use A martial arts combo that is cool on paper, but completely useless in practice due to its non-existant range. Does nice damage though. |
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Unicorn MP: 32/use Nathan wields a holy sword that would put Cloud Strife and those other big sword toting wussies to shame. Does 70% additional damage too. |
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Black Dog MP: 32/use A very powerful handgun that takes forever to fire off a shot. |
Diana |
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Salamander MP: 32/use Shoots fireballs from your whip. |
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Serpent MP: 64/use Shoots three snowballs from your whip. |
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Mandragora MP: 96/use Shoots some rose petals from your whip. As you might be able to tell from these dull descriptions, these are dull attacks. |
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Golem MP: 16/use This is more like it - it'll send an earth shockwave, much like those stupid Earth Demons you find at the beginning of the game. |
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Cockatrice MP: 16/use Whoever said sticks and stones can break bones had never played this game, because this attack is pretty stupid also. Can turn enemies to stone, like all other Cockatrice attacks. |
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Manticore MP: 16/use Tosses a poison ball from an angle. |
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Griffon MP: 128/use Shoots a a very speedy arrow projectile. |
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Thunderbird MP: 16/use When you spin your whip, electricity will crackle through it. |
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Unicorn MP: 48/use Fires very powerful holy spheres. |
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Black Dog MP: 32/use Clouds of darkness will surround you when you attack. |