The Enemies

Axe Lord
Axe Knights first made their appearance in the original Castlevania. Wielding a throwing axe and a shield, he can block all projectiles. The axes are thrown in a straight line and returns like a boomerang. He later appears in Dracula X with a new attack...every few attacks he will run forward and slash downward with the axe. After a few attacks, his shield can be knocked away too.

Balloon Pod
Balloon Pods first appeard in the forest in Castlevania 3. Bearing a resemblance to jellyfish, hit them and a collection of smaller Balloon Pods will pop out. They also make an appearance in Symphony of the Night, wherein they will also poison you if you get hit by them.

Bat
A game featuring vampires would be incomplete without bats. Thoroughly annoying, bats will appear from the edge of the screen and usually in a straight line (althought making corrections in their altitude from time to time, usually just enough to send your character flying into that pit.) Waves of bats will come at any given area, so killing one is only a momentary solution.

Blobs
Blobs first populated the countryside and mansions of Castlevania 2. No doubt resembling the Bits and Bots from Zelda 2, these little blobs will hop around, sticking to ceilings, generally being hard to hit (they are rather small, after all.) The Magic Flame is the best tool to get rid of them in Castlevania 2, but using the Holy Water will get rid of them when you meet them in Alucard's cavern in Castlevania 3. A different type of blob can be found inhabiting the Catacombs in Symphony. These are large blobs that simply slog along the floor and occasionally shoot things.

Blood Skeleton
Blood Skeletons are actually normal skeletons whose bones have been soaked into unholy blood. Unlike normal skeletons, which shatters after being destroyed, these creatures are immortal. If one gets hit, they crumble to the ground momentarily, until the raise again a few seconds later. Just hit and run to get past them.

Bone Dragon
Dracula doesn't only have the skeletons of humans working on his side... the remains of ancient dragons also do his building. Most of the time, these nasty creatures remain chained to a wall or brick, spitting out fire. Stay out of its range and attack from a distance to kill it, although in Dracula X it can strike out. These things also appear bouncing around in Symphony of the Night, proving that they can be freed from being attached to something (if you kill the "jockey", the bone dragon will follow you around, killing enemies!)

Dhuron
Probably a smaller version of the Dullaron boss from Dracula X, the Dhuron is also the dead spirit and decomposing body of a warrior who had been decapitated. Their weapon is a very long rapier, which they can use to strike at a far distance. In Symphony of the Night, Dhurons can also call upon lightning to make their sword very strong.

Evil Eye
Only making appearances in Dracula X and Bloodlines, the Evil Eyes starts off closed. When it senses human blood, its eye will open and the attack will begin. It will float around and attempt you whip you with its long tail. After about three hits, it will relinquish itself back to the underworld, but since it moves quite fast, getting these hits in can be a chore.
Flea Man
Commonly known as either Hunchbacks or Igor, these can single handedly qualify as one of the most annoying creatures in the Castlevania series. Being small, it is hard to hit, but it will also jump around wildy and randomly. Attack as soon as possible, before it starts leaping everywhere. Fleaman can usually be found being dropped by Hawks, and the true Igor guards Frankenstein in level 4 of the original Castlevania.

Fuzz
Fuzzes are invincible creatures that stick to platforms. They float around the perimeter of the floor and make jumps a bit difficult. The only way known to kill them is to freeze them with Sypha's Ice Spell and bash them in Castlevania 3. In Super Castlevania 4, you can temporarily stop them in their tracks with Holy Water, but only good timing can save you in Bloodlines.

Ghost
Ghosts often appear out of nowhere and begin to home in on your on-screen persona. However, if you detect the presence of these spirits, you can usually whip them into oblivion before they can do any damage. The problem occurs when two or three surround you at one time, where quick work is necessary to survive.

Grabbing Hands
It's a known fact that the undead often hate the living, for one reason: the living are the alive, and they're not. Thus, some creatures will stick their hands from the ground and attempt to hinder whomever passed over them. In Castlevania 2, they will simply hurt Simon, but will grab onto Simon's ankle in Super Castlevania 4. Also, if you get too close to them in the cemetary of Dracula X, they will grab Richter and take him down to the depths of the underworld, resulting in instant death.

Guardian
Although only appearing Dracula X for the Duo and Symphony of the Night, the Guardian has gained quite a reputation. Wielding an enormous sword, he can wield it with the greatest of ease and even send shockwaves across the ground. In Dracula X, they is one nasty part in a hidden level where two of them come from each direction and it is extremely difficult to deal with them. They also appear in the clock rooms in the Inverted Marble Gallery in Symphony of the Night, giving massive amounts of experience (but also taking many hits.)

Hawks
Hawks first appear in the entrance to the second castle in the original Castlevania. They do not attack you directly, but rather drop little Flea Men to bother you. They can also be found in a different form dropping Flea Man in the courtyard of Castlevania 3, and Flea Men can be found riding them on the ship in Dracula X Duo.

Medusa Head
Again qualifying as being very annoying, Medusa heads are spawned from the snakes of their master Medusa's hair. They appear from the side of the screen and head stright forward, swooping up and down slightly in a pattern. If you can whip them quick enough or get out of the way, then they shouldn't be a problem, unless there are vast numbers of them. Stop watches are usually pretty useful when dealing with these, as you can freeze them and hop on by as they float frozen fro a few seconds.

Merman
The old saying in Castlevania goes "If there be water, there be Merman." (OK, I made that up.) Basically a walking fish resembling the Creature from the Black Lagoon, they will hop out of the murky depths to walk around a bit, spit flames (or acid, as in Bloodlines) before retreating back into the water. If dealt with quickly, they pose no harm. But in certain places were jumps across water is necessary, Mermen can knock you off a platform if you're not careful.

Mudman
When the Holy Bible stated that Adam was created out of mud, this probably isn't what God had in mind. Forming almost instantly from the vile muck, Mudmen will simply slog along forward and disappear back in after a short time. Since movement is often hindered by mud, it is difficult to escape from them, so kill them quick.

Pungachi
Pungachis only appear in the Gameboy Castlevanias. Remaining completely stationary, the Pungachi will spit out energy balls that bounce slowly around the room. Although it is easy to avoid one of these balls, dealing with more than that can get a bit hairy. In Belmont's Revenge, these globules will also downgrade Christopher's whip.

Raven
Of all of the airborne enemies in Castlevania, I personally dislike the Raven the most. Having signified evil-type things way back to MacBeth and Edgar Allen Poe's famous poem, it makes sense for these evil birds to be hanging around. Usually found perched on a object, when approached they will spread their wings. But usually they will fly unpredictably...they may swoop down and attack, or simply change positions and hover. This constant moving make them the equivalent of "Flea Men in the air."
Skeleton
Skeletons can be found almost everywhere, in almost every Castlevania game to date, wielding many different weapons. Some simply walk back forth, others throw their bones and jump around. Skeletons can attack with swords, whips, and even bones that set themselves on fire. A few flicks of your weapon will usually destroy them, making these the general foot soldiers of Dracula's evil army.
Skull Pillar
Again, Skull Pillars (also known as Dragon Statues) have been with the Castlevania series in the beginning. In their original incarnations, they consist of two dragon skulls on top of each other, one in each horizontal direction. Every few seconds, they will spit two to three fireballs. The skulls are strong and take quite a bit of hits. In later games, the skulls can change the direction they're facing, and even shoot three types of fire (arcing fireball, straight forward, and quick burst like a flamethrower.)

Spearman
The Spearman have caused many nightmares for those playing Dracula X SNES, but they started off in a very simple form in the original Castlevania. In there, they don't even use their spears, they just walk back and forth. Castlevania 2 actually let them use their spears to attack. Howeverm with the Dracula X game, Spearmen can stab up or down as well as sideways, twirl their spear to block projectiles, and even use a super attack that sends you characters halfway across the room. In this case, it's best to get a few hits in, then backflip before they can do major damage.

Spider
Giant spiders can be found in Castlevania 2, 3, and 4. Dangling from strands of web (usually from trees) these big spiders will either shoot out little baby spiders to do damage or acidic web that can also do damage. In Belmont's Revenge for the Gameboy, there are a couple spots that you must climb onto the web strand while the spider is at the bottom, and you must hurry before it climbs to the top again.

Sword Lord
Sword Lords really only appear in Dracula X and the third Gameboy game (Legends) but worthy of mention. Wearing huge, bulking suits of armor and wielding an equally large sword, they can take out and deal lots of punishment. Like the Spear Guards, they can send you hurtling across the room with a strong hit. In Symphony of the Night, once you kill one of these guy, their spirits come back to life and the only thing visible is their sword (they are known as "Vandal Swords.")

Toad
I know what you're thinking....toads??!? Yes, well, the toads in Castlevania are often very large that have tongues that can strangle any vampire hunter. Found in swamps or underground caverns, toads usually don't pose too much of a problem unless you aren't paying attention.

Thornweed
Thornweeds are poisonous plants found throughout the Castlevania games. Usually hard to see, these plants will spring out of the ground right before you step on them, and if you're not careful, you could be hurt by them. In Symphony of the Night, if you let it wait for more than a few seconds, a bigger plant will spring out (these are known as "Corpseweeds".)

Winged Guard
Dracula's horde of baddies consist of various types of skeletons. These apparitions resemble that of a gargoyle skeleton. Usually Winged Guards show up when scaling vertical heights. They come from either side of the screen and move up and down, sometimes only a little bit, others very violently. The randomness of these flight patterns make it hard to dodge these creatures, especially on steps.

Zeldo
Zeldos are another type of creature found only in the first two Gameboy titles. Resembling a smaller version of the Grim Reaper, these hooded beings throw scythes that return like boomerangs. Depending on the height in which the scythes are thrown, they can be jumped over or ducked under. Get close and whip away, as Zeldos take plenty of hits.

Zombie
The dead often envy the living, and that is the driving force behind zombies, which are basically reanimated corpses. In their search for brains and turning other people in zombies, these undead will simply go straight toward your character without stopping. A quick flick of a whip will send any zombie back whence they came.

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