This manual is copyrighted by Konami.  

Typed by Michael Boyajian (mboyajian@geocities.com)

FRONT COVER

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WARRANTY

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CONGRATULATIONS!

You now own Super Castlevania IV for the Super Nintendo Entertainment
System, another hit in the fang-tastic series from Konami.  We suggest
that you read the following instructions before stalking the demons 
of the night.


TABLE OF CONTENTS

Introduction			 4

How To Play			 6

Beginning Your Quest		 7

The Password Screen		 8

The Controls			 9

The Whip			10

The Levels Of Fear		11

The Weapons Of Choice		15

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EVIL LURKS IN THE DARKNESS . . .

In the small country of Transylvania there is a legend which says 
that every 100 years the forces of Good mysteriously become weak 
and the forces of Evil gain a foothold into our world.  The evil 
manifests itself in the form of one of the most feared characters 
to roam the earth - the vampire Dracula!

Every 100 years Dracula is revived and grows stronger and stronger.  
His goal is to turn all humanity into creatures of darkness, to be 
ruled under his iron fist.  He has appeared in this world many times, 
and there are many people who fear that in his next appearance, he 
may be unstoppable.

There is one group that has always been around to see that Dracula 
is defeated, the Belmont family.  For generations the Belmonts have 
passed along the secrets and skills of vampire-hunting to the eldest 
child of the family.  While many of the Belmonts have lived peaceful 
lives without encountering Dracula, they remain prepared.  There are 
occasional skirmishes with lesser monsters, but the Belmont clan has 
always emerged victorious.

Now, 100 years have passed since the last battle between Dracula and 
the Belmonts.  Transylvanians are reporting mysterious sightings of 
odd creatures appearing under the cover of darkness.  As Spring 
approaches, the citizens prepare for a traditional celebration.

Unbeknownst to them, an evil group of people is holding a ceremony 
in the old destroyed abbey outside of town, attempting to revive the 
Prince of Darkness.  As they carry out their ritual a dark cloud 
descends over the countryside.  The sinister group stirs itself into 
a frenzy of mysterious chanting and pagan dancing, then lightning 
strikes the abbey.  The ground bucks under their feet, and the abbey 
walls shudder.  Once again, Dracula is revived!

It is time once again for Simon Belmont to call forth the powers of 
good to aid him in his battle.  Armed with his mystical whip, his 
courage and the centuries-old knowledge of Belmont family training, 
he sets forth on his mission . . .

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HOW TO PLAY

This adventure is centered around Simon Belmont.  As Simon, you will 
whip your way through eleven horrific levels, haunted by some of the 
most fearsome ghouls you’ve ever encountered.  And, as if the 
creatures along the way weren’t bad enough, each time you reach the 
end of a level, you’ll come face-to-fang with a really gruesome Boss 
Character.  Defeating the boss of each level reveals a Ball of Light 
that you must grab to replenish your life gauge.

The Life Of Your Party
Simon begins the game with three lives.  When all three are gone the 
game is over.  When the game is over, Dracula and his minions are free 
to roam the earth.  You DON’T want that to happen!

Time Is On Your Side . . . For Now!
Simon has a limited amount of time to complete each level.  If time 
runs out before you defeat the Evil Boss for the current level, then 
you lose one of Simon’s lives.

Get A Life, Simon
Boost Simon’s life gauge by capturing food items that appear after 
you have blown out a candle or defeated an evil enemy.  Other items 
add new weapons and other bonuses.  These will be explained later.

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BEGINNING YOUR QUEST

Insert the game pak into your Super NES.  Turn on the power.  After 
the title screen appears, you will have three choices: START, CONTINUE 
or OPTIONS.

1.  Start:  Select this choice when you are beginning a new game or 
	    playing for the first time.

2.  Continue:  This is the password screen that lets you resume your 
               game from a previous stage.

3.  Options:  This lets you decide which buttons control each of 
              Simon’s action.  Use the Control Pad to scroll between 
	      choices.  For the sound mode you can select either 
              STEREO or MONAURAL.

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THE PASSWORD IS . . .

You will be allowed to see a password after losing all your lives and 
then selecting the "End" option.  The password you are given can be 
used when you return to the adventure.  It will catapult you to the 
level at which you left.  You will be starting the level with none of 
your previously earned bonuses of power-ups.

When you choose "Continue" at the opening title screen, you will be 
taken to the password screen.  At the top of the screen are four 
items; an empty box, a heart, an axe and a bottle of sacred water.  
Use the Left or Right buttons to move left and right across the boxes.  
When you have selected an item, use the Control Pad to highlight a box 
in the bottom grid.  Press the A button to enter the item in the grid.  
When you have filled in the grid to match the password for the level 
you want, then press the Start button.

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GUIDING SIMON’S ADVENTURE

Guiding Simon is fairly easy.  Press the Control Pad in the direction 
you want to move him.  To use the whip, press the Control Pad and 
the Y button in the direction you want to crack it.

[ IMAGE OF SNES CONTROLLER ]

Start Button:  Press to enter your choice from the selections screens.  
	       Press to pause during the game.

Control Pad:   Press to move Simon.  Also used to aim whip in eight 
               different directions.

Y Button:      Press to crack the whip.

B Button:      Press to jump.

Right Button:  Press to use special items.

Select, Left, X, A Buttons:  Inactive during the game.

NOTE:  The above button selections are the defaults for each 
       controller.  You may arrange the JUMP, WHIP and ITEM 
       yourself through the Option selection at the start of 
       the game.

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WHEN THE WHIP COMES DOWN . . .

Simon has found an ancient tome left to him by his ancestors revealing 
the secret of the whip.  In it, he learns that the whip can snap in 
eight directions.  It is not only a powerful weapon, but a useful 
means of transportation as well!  There are special rings that Simon 
can latch onto with his whip to swing over areas that are too wide to 
jump across.  Just whip the ring the same way you would an enemy --- 
aim with the Control Pad and press the B button.  Here are some other 
handy haunt-hunting hints:

* If you hold the B button down, the whip goes limp after snapping 
  and you can wave it around by using the Control Pad.  It will still 
  do damage to your enemies, but not as much as a good strong snap!

* If you jump in the air, press the Control Pad down and press the B 
  button, Simon will whip straight down.

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REACHING NEW LEVELS OF TERROR

[ FOUR PAGES OF IMAGES OF VARIOUS LEVELS AND THEIR BOSSES ]

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THE WEAPONS OF CHOICE

In addition to the Mystical Whip, you can find other weapons hidden 
along the way.  If you want to vanquish Dracula for good, you’ll need 
all the help you can get!

Watch . . . . . . . . . . Stops most enemy action

Dagger. . . . . . . . . . Destroys target object

Axe . . . . . . . . . . . Slow but powerful, it attacks in an arc

Fire Bomb . . . . . . . . Burns anything on path

Boomerang . . . . . . . . Powerful weapon goes across screen and 
                          returns to your hand

Small Heart . . . . . . . Gives you one shot per weapon

Large Heart . . . . . . . Gives you five shots per weapon

Holy Cross. . . . . . . . Destroys all enemies on screen (NOTE: Actual 
                          name of this item left blank in manual, as
                          Nintendo avoids references to religions. )

Invisibility Potion . . . Renders you safe from harm for a few seconds

Morning Star. . . . . . . Increases the power of the Whip in 2 levels: 
                          short chain for 1st level boost, longer chain 
                          for 2nd level boost

Money Bag . . . . . . . . Awards you with points (amounts will appear 
                          on screen) 

Double Shot . . . . . . . Allows use of throwing weapon twice in a row

Triple Shot . . . . . . . Allows use of throwing weapon three times in 
                          a row

Small Pork Chop . . . . . Partially revives lost power

Large Pork Chop . . . . . Revives more lost power

Magic Crystal . . . . . . Capture from Boss Character at the end of 
                          each level to earn time bonus and restore 
                          lost power

1 Up. . . . . . . . . . . Adds a bonus life

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MEET MORE OF DRACULA’S GHASTLY UNDERLINGS . . .

[ VARIOUS IMAGES OF THE ENEMIES ]

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PASSWORDS

[ SEVERAL BLANK GRIDS FOR YOU TO WRITE YOUR PASSWORDS IN ]

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BACK COVER