The Fairy Familiar will help you out of tight situations - if you're low on health or turned to stone, she'll heal you - providing you have Hammers or Life Apples in your inventory. She will also point out breakable walls. There was also a counterpart to this in the Japanese, the Sprite familiar, who did the same thing, but would sing under the right conditions. |
The Sword Familiar is probably the most all-around powerful - the higher its level, the more aggressive it will be. Once it hits level 50, you can wield it as a sword, although it does not gain experience in this form. At level 99, it has the highest attack power of any weapon in the game.
You also have access to the Sword Brother's spell, which will summon a gigantic sword that
will hover in the middle of the screen and then send out a powerful blast,
harming everything in the vinicinity. Rather powerful and useful for those
times in the inverted castle were you are absoultely overwhelmed. (MP 30) D, DF, F, UF, U (Hold for 2 Sec.), D + Square or Circle
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The bat will fly by your side and attack enemies - not too useful by itself, but when Alucard changes into bat form, they'll summon a flock of them. Much like the options in Gradius, they'll follow your movement and attacks when you attack. The higher the level, the more that are summoned. |
The ghost will eventually power up to suck away enemy life, much like Alucard's Soul Steal power. |
The demon is an average attacker - however, you'll need him to open a few hidden passages. This familiar also had another counterpart in the Japanese version that was a parody of a famous voice actor, but served the same function. |
There are quite a few single-use throwing weapons found throughout the game. Unfortunately, since their use is limited and they're awkward to equip, you probably won't use them very much. On the top row are the Neutron Bomb and Iron Ball weapons. In the middle row are the Magic Missile weapons (which summons a magical bow) and the shuriken-like Buffalo Stars. On the bottom row are the TNT weapons and the "Power of Sire", which will call on Vlad Tepes to administer punishment to everything on the screen. |
Dark Metamorphosis
A pretty darn handy spell to know for the beginning of the game. When cast,
Alucard will turn red for a short amount of time. During this period, any
enemy that sheds blood when you hurt or kill them will heal you (much like
actually drinking blood.)
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Hellfire
Every true Castlevania fan is wary of Dracula's main attack...transporting,
opening his cape and sending three fireballs out. Hellfire is exactly that.
Alucard will mimic his father's actions almost precisely. The time it takes
to execute and its power make this spell usefulness questionable. If you do a half circle rather than a quarter circle, you'll shoot those large black fireballs that
Dracula attacks with.
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Soul Steal
This spells will send out a few spirits that will actually take life away
from enemies and give it to Alucard. Takes the most magic power of any
spell, but very useful in various situations.
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Summon Spirit
One of the simpler spells, Alucard will call out a single spirit that will
track down an enemy on the screen and hit it a few times before disappearing.
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Tetra Spirit
Much like a Summon Spirit spell times four. Four spirits will be summoned
to fly around the screen and wreak havoc. Much more useful than the normal
Summon Spirit attack.
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Wing Smash (as Bat)
You often see Alucard's second Doppelganger using this attack. Turn into a
bat and execute this manuever, and Alucard will charge forward very fast,
causing damage to anything in its path. Great for flying enemies, especially
since the bat form's fireballs aren't that powerful.
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Wolf Charge (as Wolf)
I pretty much still regard the wolf as almost useless, but this attack
will at least give some purposde to the beast. It is very similar to the
Wing Smash, only obviously the wolf is on the ground; he will charge the
enemy quickly and inflict a good amount of damage.
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