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Entrance
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After being chased by a very large mechanical knight that you'll face later, you make your
way through the Entrance - which is decorated in pretty much the same manner as Symphony of the Night.
Naturally, this area is weakly guarded and is fairly small.
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The Wailing Way
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The Wailing Way is pretty cool
because it resembles the first level of Castlevania 3. The original name was the "Approach of Deplore" - what that actually means, I haven't a clue.
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Shrine of Apostates
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A very spooky, dark area filled with lizardmen.
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Corridor of Marble
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Despite the name similarity, this corridor of marble looks a bit different from the one in
Symphony. Unfortunately, it's also fairly nondescript, so this paragraph is going to be a very
short one.
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Room of Illusion
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An offshoot off the Marble Corridor, this tiny area is a cave that doesn't really have a lot of
illusions but does have a trippy blue background.
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Castle Top Floor
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A mostly vertical area that has an elevator for convenience.
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Castle Treasury
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The first area you go to when you "transport", you'd be hard pressed to actually call this
a treasury. Other than the usual nondescript hallways, there's a cavern of crystals, and some
rooms (at least in Castle B) that appear to be next to a volcano. Nowhere near as cool as
the Treasury in Super Castlevania IV. Also home to Juste's room of collectibles.
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Sky Walkway
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Remember the clouds in the chapel in Symphony of the Night? You get to see them here again.
This small area just serves as a bridge to the next area, which is...
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Chapel of Dissonance
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Yet another chapel, which, again, spans vertically. This is the route to the Castle Keep,
which is unfortunately sealed off with that usual "mysterious power" jive. There's also
a dark room filled with many, many spikes (sound familiar?) but the only way to navigate it
is through trial and error, not some sissy bat echo. Juste takes it like a man.
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Clockwork Tower
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It's like every other damned clock tower in every other Castlevania game - harpies, medusa heads,
gears, swinging pendulums over pits of spikes. There are, however, a few interesting innovations:
there'ss a large open area where
you must "race" a rolling ball and take on a gauntlet of enemies in order to receive some goodies; and you can even knock one of those Living Armors into some
gears, hear it torn to pieces, then steal its armor. Very keen.
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Luminous Cavern
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It's a cavern with witches and bats. Meh. The cave in Castle A is flooded, and since there's
no "Holy Relic" (snorkel), you need to drain it. Also of particular note is a room that fills
with the blood of a crushed monster.
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Cave of Skeletons
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A very interesting area that not only features skeletons of very large, dead creatures (some of the
skulls look curiously like Ridley from Super Metroid) but also skull wallpaper. The Castle A
version also features the most reviled obstacle in video gaming - box puzzles.
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Aqueduct of Dragons
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Once again, the usual sewer area filled with fishmen and creepy zombies. Also very dull.
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Castle Keep
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What else can I say that hasn't been said before? Kudos to the Konami programmers at making
the clocktower in the background look exactly like it did in Symphony of the Night.
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