
Contents
Page 1 - Intro
Dragon Quest V: Tenkuu no Hanayome / Hand of the Heavenly Bride - Super Famicom / Playstation 2 / Nintendo DS (1992)
Dragon Quest V begins as our hero is born to Pankraz and Martha, a proud young couple. As they decide on a name, Martha falls silent, with only the baby's cry breaking the silence. Fast forward a few years, as you, the hero - just a kid at this point - and his father are adventuring together. It's a pretty cool feeling when you first step on the overhead and immediately get creamed by some slimes, only to have Pankraz jump in, give the monsters a good ass-kicking, and save your hide. Although you're just a few years old and can barely read, you still find some time for adventuring, and eventually adopt a little panther cub. During these adventures, you learns that your mother passed away giving birth, and your father still grieves to this day.
Your journey is cut short, however, when you and Pankraz are ambushed by some evil foes. As you're knocked to the ground, you watch helplessly as Pankraz tries valiantly to protect you - and falls in combat. The action freezes as the reality of situation hits you.
Gonz's attack!
Before being burnt to death by your captors, Pankraz confesses to our hero that his mother is still alive, and begs for you to find her.You're imprisoned in a slave labor camp for ten long years, during which you mature from a small little boy into a young man. After much hardship, you band together with your one of your fellow slaves and escape to freedom, in hopes of finding your lost mother and carrying out your dying father's request. Along the way, you'll learn of Pankraz's true quest - to find the Zenithian Hero, the one who can enter the Demon World and save the land from chaos. In a bit of a shocking twist, you're not the prophesized hero - but you spend the rest of the game trying to find them, in addition to tracking down your mother.
Along the way, you'll learn stories of your parent's courtship, which is pretty cute. At one point, you'll get to choose a bride of your own to marry, and have kids. After further adventuring, you and your wife are actually captured and encased in stone - only to be rescued several years later by your children, now fully grown heroes in their own right. And you soon learn that your kids may have an important fate cut out for them as well.
Dragon Quest in general is often derided for its simplistic scenarios, but DQV is one of the most involving - and emotional - of almost any RPG out there. There really hasn't been any other game that follows this format - Sega's Phantasy Star III is about as closest as you can get. Dragon Quest V doesn't offer as many options - the girl you choose to marry only slightly affects the plot, and your children will have the same stats regardless of who your marry as it only changes their hair color. But the focus on a single character works much better here, feeling like the equivalent of an epic poem.
Dragon Quest V also introduces monster taming. As soon as you reach adulthood, you can draft enemy monsters to fight in party. There's no trick to it - just have an open spot in your party lineup, and certain monsters will offer to join, if you're strong enough. Each has their own unique name (you can meet another Healslime named Hoimin, like DQIV) and also level up and gain new abilities as they can experience, just like regular party members. There are a total of forty monsters to play as in the Super Famicom version, which is pretty sizable, and this is in addition to all of the other human characters that you can play as (your wife, your kids, and various others.) This system would eventually serve as the basis from the Dragon Quest Monsters spinoff, which was primarily created due to the popularity of Nintendo's Pokemon series. However, you can only take three characters into battle at once, which is a significant downgrade from the previous two games. At least the party AI is much better than DWIV, and you can control all of your party members manually, at least once you've built their intelligence stats up. Additionally, certain weapons, like boomerangs and sickles, can now attack groups of enemies, which makes battles go by much quicker.
At this point, in 1992, Enix has all but given up with RPGs in America, so despite the popularity of Final Fantasy II (IV) on the SNES, it was never officially translated. Despite its age, it's often remembered as one of the best of the series, and is acknowledged as Yuji Horii's favorite.
Dragon Quest V was later remade for the Playstation 2 in Japan in 2004, developed by Arte Piazza and Matrix Software. All of the graphics - characters, monsters, landscapes - are rendered in polygons, although it's hardly all that fancy looking. The game utilizes a similar overhead camera, so it never zooms too close to show how shoddy the character models are. Still, at least the monster animations in battle are pretty cool - it's fun to watch the slimes fling themselves right into the TV screen as they attack. And despite feeling pretty low budget, it's not particularly ugly, just very simplistic. The interface has been much improved - doors open automatically, you have access to the Bag and the monster book, and the hero walks significantly faster. It also uses the music with similar arrangements to the Symphonic Suite soundtrack CD, but newly recorded to sound much better. It sounds fantastic and makes it the only Dragon Quest released in Japan to feature real orchestral music.
The battle roster has also been expanded allow four characters, and includes a handful of new playable monsters. As a result, the monster strengths and overall difficulty have been rebalanced to suit the extra party members. The scenario itself is almost exactly the same as the Super Famicom version, although this time you meet Flora as a child at the beginning of the game. This was an attempt to make you feel more attached to her when it comes time to choose a bride, but it's still weighted heavily in Bianca's favor. There's also some special new regional equipment that come across, which can be displayed at a special museum. Compared to Dragon Quest VIII - which came out a few months after this - this remake looks pretty pathetic, and it's undoubtedly why Square-Enix skipped on localizing it for the rest of the world - but it's preferable to the Super Famicom version and still definitely worth a shot.
Dragon Quest V was also released for the Nintendo DS, in 2008 in Japan, and in 2009 worldwide, featuring the subtitle "Hand of the Heavenly Bride". Using the same engine as the DS version of DQIV, it features the same enhancements, like fully animated enemies, although many of the assets are the same. Feature-wise, it's a mix between the SFC and PS2 versions - it includes the four party battles and additional monsters (there are even two new ones) but ditches some of the rendered movies in favor of the original SFC cutscenes, and changed a couple of the dungeons - the Forest of Illusion is back to its SFC version, and the Heaven Tower is just a ruined version of the one featured in DQ IV. Like DQ IV for the DS, the environments are more tightly packed, and the battle system is blazingly fast. The music is a midpoint between the two - obviously not as good as the orchestrations from the PS2 version, but better than the SFC version. Most important is the addition of Deborah, allowing for three different brides. Like Flora, she shows up briefly on the boat at the beginning of the game, but still doesn't take a great role unless you decide to marry her. There's also a few new pieces of equipment for her.
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Theme (SFC)
Dragon Quest V (SFC)
Dragon Quest V (SFC)
Dragon Quest V (SFC)
Dragon Quest V (SFC)
Dragon Quest V (SFC)
Dragon Quest V (SFC)
Dragon Quest V (SFC)
Dragon Quest V (SFC)
Dragon Quest V (SFC)
Dragon Quest V (SFC)
Dragon Quest V (PS2)
Dragon Quest V (PS2)
Dragon Quest V (PS2)
Dragon Quest V (DS)
Comparison Screenshots - Hero's Birth
Comparison Screenshots - Overworld
Comparison Screenshots - Battle
Comparison Screenshots - Town
Page 2 - Dragon Warrior / Dragon Quest
Page 3 - Dragon Warrior II / Dragon Quest II
Page 4 - Dragon Warrior III / Dragon Quest III
Page 5 - Dragon Warrior IV / Dragon Quest IV
Page 6 - Dragon Quest V
Page 7 - Dragon Quest VI
Page 8 - Dragon Warrior / Dragon Quest VII
Page 9 - Dragon Quest VIII
Page 10 - Spinoffs / Anime
Japanese SFC Cover
SFC Manual
Japanese PS2 Cover
Dragon Quest V: Tenkuu no Hanayome ("The Hand of the Heavenly Bride") is the first 16-bit installment in the series, released for the Super Famicom. Much like Final Fantasy IV and V, it keeps much of the graphical style of the 8-bit games, but adds more color and detail to the graphics. It's definitely an improvement over the original, although it still looks a bit drab, and it lacks any fancy Mode 7 effects. The sound chip of the SNES also allows for high quality instrument samples that sound close to a real orchestra. Some of the music sounds flat compared to later SFC titles, but considering this was released early in the system's life cycle, it's actually pretty impressive. The movement is still clunky, but a bit smoother, and there's now a context sensitive "examine" button (either shoulder button) which will automatically talk to people, open doors, look at objects, and such. It's definitely an improvement, but overall it still feels pretty primitive. But Dragon Quest V strengths go far beyond the presentation - it's really about unique storytelling, as it follows on the different stages of the hero's life, from the moment he's born, up through his childhood, until when he raises a family of his own, all while having plenty of daring adventures.

Papas received 18 HP of damage!
Papas has died!
Battle (SFC)
Overworld(SFC)
Battle (PS2)
Overworld (PS2)






















