
Ganbare! Daiku no Gensan - Super Famicom (1993)
Japanese Cover
Ganbare! Daiku no Gensan
Ganbare! Daiku no Gensan
Part of this is because the game's just too easy. Gen has a huge life meter - much larger than the Famicom or Gameboy games - so most of the game feels like an insignificant breeze. There are a couple of stages where you ride on a motorcycle, although these are also short and simple. There are some new power-ups, like different colored vests to absorb more damage, and pants to make Gen jump higher. You can also find "muscle" icons, which allow you to use a special attack which somehow causes the hammer to shoot sparks. Unfortunately, you can no longer block enemies by ducking. Technically Ganbare! Daiku no Gensan plays well, but its setting is dull compared to the Gameboy games, and it ultimately comes off as mediocre.
Ganbare! Daiku no Gensan
Ganbare! Daiku no Gensan
Daiku no Gen-san: Robot Teikoku no Yabou - Gameboy (1994)
Japanese Cover
Daiku no Gen-San: Robot Teikoku no Yabou
Daiku no Gen-San: Robot Teikoku no Yabou
Various Pachinko Games - Pachinko / Playstation / Playstation 2 / PC Windows / Gameboy (1996 - 2007)
Japanese Gameboy Cover
Japanese PS2 Cover
Pachinko CR Daiku no Gen-San
Daiku no Gensan - Kachikachi no Tonkachi ga Kachi - Gameboy Color (2000)
Japanese Gameboy Cover
Daiku no Gensan - Kachikachi no Tonkachi ga Kachi
Daiku no Gensan - Kachikachi no Tonkachi ga Kachi
Daiku no Gensan - Kachikachi no Tonkachi ga Kachi
Hammerin' Hero / Ikuze! Gen-San: Yuuyake Daiku Monogatari - Playstation Portable (2008)
American Cover
Japanese Cover
Ikuze! Gen-San: Yuuyake Daiku Monogatari
The levels are generally pretty short, but each is loaded with character. The game keeps a running tally of all of the different items, people, and bonuses you find throughout each stage, unlocking their description in the menu, and advises you of your progress. Since it's a relatively short action game - it can be beaten within an hour or two - it helps add a bit of replay value, to ensure that you've combed every bit of every level. By default, you can only take a single hit, like the original arcade game, but you can also play each stage in Easy mode, which lets you take three hits. Also, anything that can damage you is outlined in red, making it easier to pick out dangerous projectiles.
Throughout each stage, you can find various citizens with little "anger" balloons floating above them. If you knock these out of they way, they'll come out of their stupor and begin helping you. Gen's arsenal has also been vastly expanded. In his default uniform, he wields his hammer, with two types of swings with various powers, and a special move executed by jumping and hitting down and Triangle.
As you progress through the game, you can unlock different "jobs", each of which gives Gen a different set of weapons and skills. As a baseball player, you're obviously armed with a baseball bat. As a DJ, you can toss records and swipe at foes with a gigantic boom box. In one stage, you're required to don a swimsuit to swim underwater. In the second-to-last-stage, you can disguise yourself as a dark suit/sunglasses clad businessman (thug?) to infiltrate the enemy's headquarters. At the beginning of each stage, your lady pal Kanna will offer to cook a meal for you, which can be used at any time during the stage, Depending on what you've unlocked, these can restore your health or let you change into another job in the middle of the action.
This is by far the most ambitious, most inspired entry in the series, but there's one major problem - the action itself is slow and sluggish. Compared to the blazing fast pace of the arcade games - or even the slower pace of the Gameboy titles - Hammerin Hero feels remarkably sluggish. It doesn't help that it's also filled with tons of slowdown. It doesn't ruin the game, but it does keep it from nesting alongside other high-quality PSP sidescrollers like Dracula X Chronicles, Mega Man Maverick Hunter X, and Prinny.
Ikuze! Gen-San: Yuuyake Daiku Monogatari
Ikuze! Gen-San: Yuuyake Daiku Monogatari
Ikuze! Gen-San: Yuuyake Daiku Monogatari
Ikuze! Gen-San: Yuuyake Daiku Monogatari
Ikuze! Gen-San: Yuuyake Daiku Monogatari
Anime: Ikuze! Gen-San (2008)
On the surface, the Super Famicom Gen-san game might be the closest you can get to the arcade version, but that's really not the case. The graphics, while decent, are more colorful and cartoony than the original arcade, but they're lacking the high quality pixel art that Irem was known for back in the day. The backgrounds graphics are banal, but some of the bosses consist of bizarre characters, like a chainsaw wielding housewife, a bearded skater dude, and a Japanese business who wears a robotic suit. The levels have been expanded to add more vertical space, but the designs are fairly dull and straightforward.


A notable departure from the arcade-style action of its predecessors, the sole Gameboy Color installment is more of a puzzle platformer, and was developed by a company called Biox. (It's also remarkably similar to Samurai Kid, another title by the same developer.) Each stage is fairly large and filled with enemies and minor obstacles, as well as keys to find. Gen has three different types of enemies - one will kill enemies, one will turn them into blocks, and one will anger them so they'll follow Gen around the screen. With this in mind, you use these tools to turn enemies into blocks and utilize them to hit switches or springs. Gen can also use his hammer to climb onto platforms, hop on like a pogo stick, or use as a umbrella to control his falls. Even though it's pretty ugly, it's actually a nice little diversion.

After spending the better part of a decade moonlight as a pachinko mascot, Irem resurrected their old friend for a new outing on the Playstation Portable. It's also one of the first games in the series officially released in America, published by Atlus under the name "Hammerin' Hero". This time, it's a 2.5D side-scroller with a more cutesy, cartoony feel than the previous games. You play as Gen through twelve stages, which include the usual Japanese suburbs, a carnival, a TV station, a haunted hospital, a beach, and an office building, before finally jumping into a ship that suspiciously looks like an R-9 from R-Type (and can also transform into a mech wielding a giant hammer) for a climatic battle in space.

