Your Weekly Kusoge
For a long time Taiketsu Rumiizu was highly sought after by 3DO collectors, since a couple of tiny screenshots online made it appear like a fun-looking Bomberman clone. Most referred to it as Taiketsu! Rooms, which is bizarre seeing as the exclamation mark is quite clearly shown on the cover and title screen as coming after Rumiizu. Even the Japanese Wikipedia entry makes this mistake. The Rooms moniker is also a misnomer, or perhaps a pun that doesn't make sense - the word るみーず is a play-on-words of みず (kanji: 水), meaning water. Which makes sense given that the game is about trapping your opponent in streams of water. It's also been discovered that there's a PS1 version.
None of this really matters of course because the game, at least the 3DO version tested, is so broken as to be borderline unplayable. The basic concept is you and up to three other players are trapped in a maze, Bomberman style, with a series of valves and adjacent holes. Spend several seconds turning a valve and it releases a stream of water which, if it touches you or another player, will carry them along until both disappear down a drain. If a stream reaches a corner, it follows it around, while if hits a wall it splits in two. Bomberman worked because it was easy to see instantly where and how an explosion would travel - with Taiketsu, you need to work backwards from an opponent to a nearby valve, which is akin to solving an algebra equation every time Bomberman wants to drop his explosive package.
The drains which mark an end-point meanwhile randomly appear and disappear, as do instant death traps, such as whirlpools. This makes it impossible to predict the outcome of anything. A water stream may suddenly be swallowed by a drain which wasn't there before, and likewise you could die at any point from a whirlpool. Activating the water streams also takes several seconds, so by the time you've calculated a stream's trajectory, gone to the correct valve and spent time turning it, all opponents on-screen will have moved. There is no skill involved at all, meaning it's more like one of those "party" games which people play solely to goof around, even though it's really the equivalent of button-mashing with a random number generator. That might sort of be acceptable in a multiplayer scenario, but trudging through the single player campaign to face the bosses is mind-numbingly tedious. Still, there's not much of a point to it, because Taiketsu Rumiizu is an irredeemable washout. Haha! Geddit? Because it's got water in it and... oh, never mind.