Developed and released exclusively in South Korea during the DOS heydays, Lychnis is a 2D platformer, and a very average one at that. It stars the courageous knight Lychnis and the tomboyish mage Iris, on their way to save the fantasy land from clutches of the overlord Sakiski. It also bears some very uncanny semblance to Mario games, specifically Super Mario World from four years prior, from aromatic aesthetics to familiar enemy design to the shape of rigid slopes. This kind of imitation wasn’t uncommon in Korea, where most developers at the time focused their development on the computers, usually copying something popular on consoles and then selling it to those who couldn’t afford them.
It doesn’t quite control like a Mario game, though. You tackle the game as either Lychnis or Iris – Lychnis wields a sword as his weapon, while Iris shoots energy balls from her staff, which have longer range but snaps slower than the sword. She can also do a double jump, while Lychnis does a wall kick instead. Both are very handy maneuver as this game doesn’t let you change the direction in mid-air. For unclear reason, Lychnis is the only character who can take on bonus stages, in which he has to complete platforming challenges.
Though the basics in Lychnis are fine, there’re many issues that make it less than enjoyable. The biggest problem is that the level design is very uneven. Some levels are padded out with convoluted obstacles that like to test your patience, while others are so simple that they can be completed around one or two minute. The quality takes a nosedive in the last several levels, which can only be described as some barren corridors with randomly placed enemies. A few levels add alternative paths, but exploring them is often an annoyance than a reward of its own, as they actually teleport you back to previous points of the level. Bottomless pits are commonplace, and since your character tends to bounce off backward whenever they touch anything harmful, there’re too many occasions where a single hit can easily send you to death.
On the bright side, there’re a few nice touch. The game opens up with animated cinema, which shows off some nice artwork of main cast. When you pick your character at the beginning, the one not chosen will sneer at the other, as if having to save the world is a minor inconvenience to them. Similarly, even though most enemies are pretty small, which look awfully tiny on VGA display, how they’re making silly face when knocked out is cute to look at. The game could’ve used more of detail like this.
On surface, Lychnis emulates the feels of Nintendo platformers, but it’s missing personality and meticulous design of their games. Plus, part of it seems just unfinished – if you look at the map, there’re big red beacons the game simply skips, implying something big was planned in the development before they were cut. It’s easily bested by the same year’s Jazz Jackrabbit. Still, it’s technologically impressive to see a DOS platformer that runs closely to console games, with smooth scrolling, responsive controls, and bright graphics.