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Wizardry Online

This entry is part 15 of 17 in the series Wizardy

It was advertised as the ultimate MMO for hardcore role-playing gamers – going back to the unforgiving origins of Wizardry, brutal

Wizardry: Japanese Franchise Outlook

This entry is part 13 of 17 in the series Wizardy

Wizardry 8 may have been the last game in the series to be developed in North America, but not by any

Wizards & Warriors (2000)

This entry is part 14 of 17 in the series Wizardy

D.W. Bradley may have left behind the Wizardry series after Crusaders of the Dark Savant, but he wasn’t done with the genre yet.

S.T.A.L.K.E.R.: Clear Sky

This entry is part 2 of 3 in the series S.T.A.L.K.E.R.

Interviewer: What’s the one thing you would have liked to have included [in SOC] but that didn’t make it in?  Anton

Special Force 2: Tale of the Truthful Pledge

We rarely hear about games that were developed outside of the major games-producing regions of Japan, North America and Europe. South

Wizardry V: Heart of the Maelstrom

This entry is part 7 of 17 in the series Wizardy

After The Return of Werdna, Robert Woodhead moved on to other enterprises, so Sir-Tech brought in a new programmer and co-designer

Wizardry: Llylgamyn Trilogy Version Comparison

This entry is part 5 of 17 in the series Wizardy

At first, Wizardry wasn’t much of a multiplatform title – it remained a system exclusive to the Apple II until after Legacy of

Wizardry: Legacy of Llylgamyn

This entry is part 4 of 17 in the series Wizardy

Many years have passed since the Staff of Gnilda was returned to Llylgamyn, and the city entered an era of

Wizardry: Knight of Diamonds

This entry is part 3 of 17 in the series Wizardy

Knight of Diamonds was more like an expansion pack rather than a full sequel, so no wonder Sir-Tech didn’t actually call

Wizardry: The Return of Werdna

This entry is part 6 of 17 in the series Wizardy

Some of the Apple II version screenshots were taken from Let’s Play Archive. Wizardry was an excellent game in its time, but

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