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S.T.A.L.K.E.R.: Clear Sky

This entry is part 2 of 3 in the series S.T.A.L.K.E.R.

Interviewer: What’s the one thing you would have liked to have included [in SOC] but that didn’t make it in?  Anton

Special Force 2: Tale of the Truthful Pledge

We rarely hear about games that were developed outside of the major games-producing regions of Japan, North America and Europe. South

Wizardry V: Heart of the Maelstrom

This entry is part 7 of 17 in the series Wizardy

After The Return of Werdna, Robert Woodhead moved on to other enterprises, so Sir-Tech brought in a new programmer and co-designer

Wizardry: Llylgamyn Trilogy Version Comparison

This entry is part 5 of 17 in the series Wizardy

At first, Wizardry wasn’t much of a multiplatform title – it remained a system exclusive to the Apple II until after Legacy of

Wizardry: Legacy of Llylgamyn

This entry is part 4 of 17 in the series Wizardy

Many years have passed since the Staff of Gnilda was returned to Llylgamyn, and the city entered an era of

Wizardry: Knight of Diamonds

This entry is part 3 of 17 in the series Wizardy

Knight of Diamonds was more like an expansion pack rather than a full sequel, so no wonder Sir-Tech didn’t actually call

Wizardry: The Return of Werdna

This entry is part 6 of 17 in the series Wizardy

Some of the Apple II version screenshots were taken from Let’s Play Archive. Wizardry was an excellent game in its time, but

Pier Solar and the Great Architects

It’s strange how some consoles become the domain of one particular genre after their commercial lifespan. Sega’s Dreamcast, for example,

Ys: Memories of Celceta

This entry is part 9 of 17 in the series Ys

After three different versions of Ys IV from various third party sources, Memories of Celceta for the Vita is the first rendition

Wizardry (Series Introduction)

This entry is part 1 of 17 in the series Wizardy

Once upon a time, a game called Wizardry, created by Robert J. Woodhead and Andrew C. Greenberg and published by Sir-Tech,

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