Mushihime-sama
When creating a game, the most important thing to be is flexible. One day your game could be an ultra …
RayCrisis: Series Termination
The Ray- series has a morbidly fascinating backstory to it, light and understated though it may be. Granted, RayStorm did not get really grim …
ObsCure: The Aftermath
A few years later, Microïds felt lucky and gave the green light for a second ObsCure in 2007, smartly called ObsCure II… at …
Amnesia: A Machine for Pigs
The second full game in the Amnesia series wasn’t developed by Frictional Games, but instead was taken over by The Chinese Room, …
Cat Lady, The
The attachment formed between a player and a character in a narrative-driven video game is in some ways greater than …
Marvelous: Mouhitotsu no Takarajima
The new possibilities offered by Nintendo’s 16-bit system made a lot of developers enthusiastic to create innovative games. Quite a …
Enemy Zero
Of all of Warp’s games, Enemy Zero is probably the most conceptually interesting in terms of mechanics, even if it’s the most …