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Zettai Zetsumei Toshi 4 (Unreleased)

This entry is part 4 of 5 in the series Disaster Report

The fourth game in the Zettai Zetsumei Toshi series promised an HD current-gen overhaul with all the trimming. Irem were promising 3D,

Punch-Out!! (Assorted)

This entry is part 8 of 8 in the series Punch-Out

Boxing / Punch-Out!! – Standalone LCD (1984) A part of Nintendo’s Micro Vs. series of 2-player LCD handhelds, Boxing was released a few

Xevious Arrangement

This entry is part 9 of 10 in the series Xevious

Xevious Arrangement should be in game design manuals under “how to successfully remake a classic game”. The game was originally included

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Solvalou

This entry is part 10 of 10 in the series Xevious

In 1991, Xevious fell into the 3D trap with an arcade game titled Solvalou. It’s a first-person on-rails 3D shoot-em-up very similar to

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XVM

This entry is part 6 of 10 in the series Xevious

Starting in 1989, Namco published a short-lived (only two were made) “Disk Mag” called Disk NG. It’s mostly a bunch of

Xevious: Fardraut Saga

This entry is part 4 of 10 in the series Xevious

The next game in the series is Xevious: Fardraut Saga, released in 1988 for the MSX2. Developed by Compile, it features

Super Xevious: GAMP no Nazo

This entry is part 3 of 10 in the series Xevious

In 1986, after Endō’s defection from Namco (he opposed the idea of a sequel to Xevious, as he felt it was

Akai Katana

Huge Ninjas Fighting Against Huge Battleships In 2008, Cave released DoDonPachi Dai-Fukkatsu into Japanese arcades. The game was to be a “Grand Resurrection” of

Rayxanber

This entry is part 1 of 3 in the series Rayxanber

Not much is known about the Japanese developer known as DataWest (no connection to Data East). They apparently started around

Q*Bert

This entry is part 1 of 10 in the series Q*Bert

Most millennials probably know Q*bert as one of the frustrated forgotten characters in Wreck-It Ralph, and that is actually kind of

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