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Might and Magic V

This entry is part 5 of 6 in the series Might and Magic

Darkside of Xeen plays very much like Clouds of Xeen. This is deliberate, as the games are meant to tie into each

Astérix and the Power of Gods

This entry is part 9 of 12 in the series Asterix

Astérix strangely always had a nature of jumping back and forth to different developers, which always resulted in semi-sequels to

StarQuest: Rescue at Rigel

This entry is part 6 of 9 in the series Dunjonquest

Fantasy role playing is great and all, but after a while it can grow monotonous. This was apparently what Connelley

Jazz Jackrabbit 2

This entry is part 2 of 4 in the series Jazz Jackrabbit

Some time after the original Jazz Jackrabbit, Jazz and the princess are set to be married. Suddenly, Devan Shell appears and

Star Warrior

This entry is part 7 of 9 in the series Dunjonquest

Star Warrior, the second StarQuest game, departed from the established formula more than any other entry before. Instead of claustrophobic hallways and

Might and Magic III

This entry is part 3 of 6 in the series Might and Magic

Might and Magic III brought a lot of changes to the series formula. First off, it’s distinctly more narrative focused than

ToeJam & Earl in Panic on Funkotron

This entry is part 2 of 4 in the series Toejam & Earl

At the end of the original game, ToeJam & Earl managed to rebuild their rocket ship and return to their

ToeJam & Earl III: Mission to Earth

This entry is part 3 of 4 in the series Toejam & Earl

With the rise of the Dreamcast, work went underway to create a new game in the T&E series, which had fallen to

Toejam & Earl

This entry is part 1 of 4 in the series Toejam & Earl

If you mention the Genesis to anybody who’s familiar with it, odds are the first thing people are going to

Gemini Rue

Gemini Rue begins with a sullen young man strapped to a rather scary-looking chair. He’s surrounded by doctors, and they’re

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