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Puyo Puyo

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Page 1:
Introduction

Page 2:
Puyo Puyo

Page 3:
Puyo Puyo Tsū

Page 4:
Puyo Puyo SUN

Page 5:
Puyo Puyo~n

Page 6:
Nazo Puyo

Page 7:
Nazo Puyo (cont.)

Page 8:
Minna de Puyo Puyo
Puyo Puyo Fever
Puyo Puyo Fever 2

Page 9:
Puyo Puyo 15th Anniversary

Page 10:
Puyo Puyo BOX

Page 11:
Puyo Puyo 7
Puyo Puyo 20th Anniversary

Discuss on the Forums!

Back to the Index


Puyo Puyo (ぷよぷよ) - MSX2, Famicom Disk System, Famicom (1991)

MSX2 Cover

Famicom Cover

Puyo Puyo started as an MSX2 and Famicom Disk System game on October 25, 1991. As is to be expected, it's pretty bare. However, that doesn't make it any less engaging. The game comes in two modes: single player and two player mode. In single player mode, you're further given two options: Endless Mode and Mission Mode.

In Endless Mode, all you have to do is keep clearing Puyo indefinitely. Even though it sounds simple, the game makes sure to throw multiple obstacles at you to mix things up. For starters, depending on how many Puyo you clear, the game gets steadily faster, ramping up until a certain point at which it decides to cool down a bit before starting to pick up speed more and more. You initially start with four colors to deal with, but to further add to the difficulty, more and more get added on as you progress. Although the combination of high speed and many colors may seem outright brutal at first, there's actually a strategy to deal with this. Sooner or later it becomes clear that the best thing to do is just to build up a large chain instead of clearing Puyo four at a time continuously. After all, the game doesn't pick up speed while you're setting up, and there's no timer on your actions.

There's more help to be had: At the beginning of every marathon game, you're given a choice between two items to help you after a certain amount of time has passed: Carbuncle, or a Big Puyo. The Big Puyo, once dropped, clears every puyo underneath its two space wide size. Carbuncle moves down the entire column of Puyo it's placed upon, changing them all to that same color. What's more, if there's a Puyo on the bottom row with the same color as the ones that are being changed nearby, Carbuncle will move to it, possibly affecting even more Puyo in the way before finally stopping its rampage. There's also the choice of using no item at all, if you want to make things harder on yourself.

PuyoPuyo (MSX2)

In Mission Mode, you're tasked with clearing a certain objective every level, starting with a preset arrangement of Puyo on the board. The objectives are surprisingly varied, such as clearing a certain color of Puyo from the board, clearing a certain amount of Puyo at once, or making a chain a certain size long. There's around 50 missions to clear, each one getting harder as you go along, and your progress is thankfully saved (four digit password in the later Famicom cartridge version), so getting through this mode takes a while. This is pretty much the main attraction of the game, since it lasts much longer than Endless does.

The two player mode is rather simple, and follows the basic rules as outlined previously: Make chains in order to fill your opponent's side of the screen. There are no items or anything to spice things up, however, so it can get boring after a while.

Even though the different versions of this game are identical in terms of mechanics, the Famicom version tends to be easier, since the marathon mode picks up at a slower pace than the MSX2 version. It also features an alternate skin for the Puyo, in the shape of people. On the other hand, the music in the MSX2 version sounds a bit better due to a wider range of instruments.

Quick Info:

Developer:

Publisher:

Designer:

  • Masamitsu Niitani

Genre:

Themes:


PuyoPuyo (MSX2)

PuyoPuyo (MSX2)

Puyo Puyo (Famicom)


Comparison Screenshots


Puyo Puyo (ぷよぷよ) / Dr. Robotnik's Mean Bean Machine / Kirby's Avalanche / Kirby's Ghost Trap - Arcade, Mega Drive, PC Engine CD, Game Gear, Super Famicom, PC-98, X68000, FM Towns, Game Boy, Macintosh, Windows, GameCube, PlayStation 2, Xbox, N-Gage, Mobile, PlayStation 3, Xbox 360, Wii, 3DS (1992)

Mega Drive Cover

PC-98 Cover

PC-98 Cover

PC Engine CD Cover

FM Towns Cover

Game Gear Cover

Game Boy Cover

Puyo Puyo really came into its own with the arcade version, which came courtesy of Sega. This game would start to solidify a relationship between the two companies, though this doesn't play much of an important role until later on. For now, the only things that this affected was that Sega came first when it came to ports of the games, and because they were handled by Sega, those ports were usually made with Sega's systems in mind (hence why the arcade games sound very genesis-like), and Sega's systems had priority when it came to ports.

Arle had already been on the cover and title screen of the MSX2 game, but now she actually plays a role as the heroine, and many other characters from the Madou Monogatari RPGs are introduced as her rivals. Accordingly, this version actually has a bit of a story: Arle learns a spell and wants to use it to defeat a man named Satan. It's not exactly a gripping plot, but it's just there to move the game along.

Characters

Arle Nadja

The heroine of this story. She says her spells in english, but due to the Japanese accent of the voice actress, they always come out weird (FIYAH instead of fire, ICE SYSTAMU instead of ice storm, etc.).

Skeleton-T

A skeleton who likes to drink tea, even though he lacks a tongue, or any skin or organs for that matter.

Nasu Grave

A talking eggplant that wears glasses. His character traits are that he tends to say "Nasu" at the end of every sentence, and he's afraid of being squashed.

Mummy

A mummy that talks and doesn't really seem that harmful. Its main strategy is to try and wrap opponents up, but since it has to get close and never changes things up, this never works.

Draco Centauros

A surprisingly feisty dragon. She's insecure about her own beauty in relation to others, so she randomly challenges other women to beauty contests.

Suketoudara

A fish with arms and legs. Why? Because he likes dancing. He's actually pretty energetic, especially in the later games - his favorite phrase is, "IT'S DANCING".

Sukiyapotes

A foot monster - yes, that's actually a thing. He's incorrectly called Sukiyapotes in this game due to a writing error.

Harpy

A human harpy whose singing is, in this game, so good that she barely listens to anyone else, but in the later games it is so bad that everyone wants her to stop.

Sasoriman

A scorpion man (that's actually what his name means) who's shy, but never seems to stop smiling. He's actually rather polite in every encounter with him - not polite enough to step out of the way, but still.

Panotty

He plays the flute, and gets pretty angry if people don't like his music - since he plays his flute in every game he appears in and nobody understands his "genius", he gets angry quite a bit.

Zombie

A zombie that loves metal music, for some reason - so much so that he plays a guitar in another game, and is surprisingly good at it.

Witch

A witch. She wants to be a powerful magic user, so since Arle is rather powerful herself, Witch obviously gets in her way multiple times.

Zoh Diamoh

An Indian elephant. Since he's a big guy, he has a tendency to shake the earth whenever he stomps down. When you play puyo against him, every set of puyo he drops even makes a thud, which is a unique quirk that is carried over into every game.

Schezo Wegey

A dark wizard. He seems cool until you actually hear him speak. He says phrases that are easy to misinterpret into a perverted meaning ("Be my desire", for example); this causes him to be called a pervert often, much to his anger. His voice actor shifts a lot from game to game.

Minotauros

The axe-wielding Minotaur(os) is the bodyguard of a woman named Rulue, who he actually has a crush on.

Rulue

She calls herself the fighting queen, and has a love for a man named Satan, much to the dismay of Minotauros. Because of her love for Satan, she'll do anything for him, which usually means trying to stop Arle.

Satan

The final boss of this game (and many others), and the ruler of Puyo Hell. Surprisingly, in the earlier games he's quite obsessed with Carbuncle, but he later falls in love with Arle and keeps claiming that she's his fiancé. The creator of the series likes to cosplay as him.

Carbuncle

A cute, yellow... thing that constantly travels with Arle. You'll see him do a lot of small dances here and there during your puyo matches, and he likes to start off every battle by popping a bubble he inflates. His only line is "Guu" in any and every game. Of course, only Arle ever understands him.

As their profiles show, the characters in this game have a lot of quirks about them, and their silly animations are really fun to watch. Many of these characters make return appearances in later games, too; it's nice to see just how many ways Compile can exploit their traits to make fun dialog.

The arcade mode comes in three difficulties; the easy mode pits you against three foes and goes at a slow pace perfect for beginners. When you have an opportunity to make a chain using a Puyo you're dropping down, the game highlights these puyo for you in the first stage, though it takes the training wheels off afterwards. Normal mode is where the actual story takes place, pitting you up against a total of 13 foes. "Difficult" just starts at stage 4 of Normal mode.

The main trick of this game is that the speed of falling Puyo increases significantly even within a single stage, making the game become extremely difficult very quickly, especially to newcomers of the series. Thankfully, there's a way to ease the difficulty - every time you get a game over and continue (at the cost of a credit, of course), the drop speed decreases by a few stages. So, all inexperienced players have to do is feed more and more money to the machine to make it easier, which is completely fair if you don't think on it too much.

The home ports of the game are all pretty much spot on to the arcade version, but there are some neat little additions to them. There's a marathon mode, just like the original Puyo Puyo, and of course, a seperate two player mode. You can also change the difficulty between easy, normal, hard, and hardest, not only making it easier for newer players to get into, but extending the replay value a little bit. There's also a button test mode, so that when the losing player of a match blames their controller, you can call them out on it. The versions for PC-98 and Windows PCs have gorgeous high resolution graphics, for everything except the Puyos, oddly. Out of all of the ports, however, the PC Engine version has the best presentation: the instruments for the music are much better, and every line in the story mode is fully voiced, a trend that started to carry over to other "high-end" ports of future games. There's even a sound test mode to top it all off, something the other ports lack.

Since Puyo Puyo is not exactly a technologically demanding game, it only ran into difficulties on Game Boy. Since Puyo Puyo heavily relies on colors for distinction between its pieces, and there are up to five different pieces in total, putting it on a handheld that can only display shades of green seemed to be a natural choice. To help tell Puyo apart, some are a shaded lighter or darker than others, and they all have different shapes. However, many of said shapes are quite similar to one another, and since the screen of the handheld is so small, telling Puyo apart can be quite a trial - this is a large problem for a puzzle game where you need to be able to easily tell pieces apart so that you can form a strategy on the fly at a rapid pace. It's quite easy to confuse one Puyo for another and completely ruin a chain you've worked on. The game moves at a slower pace than the previous versions, so battles easily feel as if they'll drag on for too long. Another disappointment are the music and sound effects, which are quite grating: the sound effect used for moving Puyo, for example, is a sharp, loud noise, and since it happens so often in a normal match, it's best to mute the game.

Although the Game Boy ports aren't exactly noteworthy at the start, it's important to make note of them because of how they eventually began to become their own separate experiences, making small innovations in an attempt to learn from the mistakes made in the base releases. This port is, unfortunately, not very noteworthy, as it doesn't add anything to the base game and is very difficult to play competently on top of that, so it should best be skipped.

In 2001, Sega published mobile phone versions in both of its app series, Sega Ages and Sonic Cafe. The default apps could only be played alone, while the two player mode was sold separately as Futari de PuyoPuyo. The "Yoko" version on Sonic Cafe could even be played by two players on one phone, as the playing fields were placed sideways to face opposite directions. Since neither version seems to have included the story mode, they could as well be regarded as ports of the MSX2 game, if it wasn't for Arle's face showing up on the side of the screen. In 2003, Sega finally followed up with a new mobile version that faithfully recreates the arcade game, aside from the mandatory squished display.

Puyo Puyo Futari Yoko (Mobile)

Despite the massive success of Tetris (and general liking of variations like Columns), it took quite a long time for Puyo Puyo to truly leave Japan. There was an English language version for the arcades, but it received sparse distribution. This version features English language voice samples and changes the names of some of the characters. Some are attempts to translate the names into English - Sukiyapotes is Small Foot, for example. As for other examples, Arle is now Silvana, Schezo is now Devious, Satan is just the Dark Prince, and Rulue is Lulu.

For the console ports, Sega and Nintendo decided to put their own mascots into Puyo Puyo, in hope of drawing a wider audience. The results were Dr. Robotnik's Mean Bean Machine (for the Genesis and Game Gear) and Kirby's Avalance (for the SNES, also known as Kirby's Ghost Trap in Europe and Japan.)

Dr. Robotnik's Mean Bean Machine had a ridiculous plot where the evil scientest Robotnik was trying to take over Bean Town or something equally ridiculous. The Puyos here are referred to as "beans" for some reason - the Nuisance Puyos are referred to as "Refugee Beans". Your opponents were characters from the Sonic the Hedgehog TV show (the syndicated one, not the one on ABC), though Carbuncle is still running around. Mean Bean Machine uses a lot of the music from the original Puyo Puyo, just in changed places and with a different instrument set. It also features a password system, which is quite welcome. The Game Gear version also includes some Nazo Puyo levels. The Genesis version can be found on many of Sega's Genesis compilations, making it quite easily obtainable.

Interestingly, if you put the Japanese Game Gear version of Puyo Puyo into a non-Japanese system, it'll change to an English version of the game called Puzlow Kids. The translation for this is basically the same as the English language arcade ROMs, suggesting it was created for export, but ultimately decided to create Mean Bean Machine instead.

Quick Info:

Developer:

Publisher:

Designer:

  • Masamitsu Niitani

Genre:

Themes:


Puyo Puyo (Arcade)

Puyo Puyo (Arcade)

Puyo Puyo (Arcade)

Puyo Puyo (Arcade)

Puyo Puyo (Arcade)

Puyo Puyo (Arcade)

Puyo Puyo (Arcade)

Puyo Puyo (Arcade)

Puyo Puyo (Arcade)

Puyo Puyo (Arcade)

Puyo Puyo (Arcade)

Puyo Puyo (Arcade)

Puyo Puyo (Arcade)

Puyo Puyo (Super Famicom)

Puyo Puyo (GB)

Dr. Robotnik's Mean Bean Machine (Genesis)


Comparison Screenshots



<<< Prior Page

Next Page >>>

Page 1:
Introduction

Page 2:
Puyo Puyo

Page 3:
Puyo Puyo Tsū

Page 4:
Puyo Puyo SUN

Page 5:
Puyo Puyo~n

Page 6:
Nazo Puyo

Page 7:
Nazo Puyo (cont.)

Page 8:
Minna de Puyo Puyo
Puyo Puyo Fever
Puyo Puyo Fever 2

Page 9:
Puyo Puyo 15th Anniversary

Page 10:
Puyo Puyo BOX

Page 11:
Puyo Puyo 7
Puyo Puyo 20th Anniversary

Discuss on the Forums!

Back to the Index