Series: Xevious

Xevious

This entry is part 1 of 10 in the series Xevious

Co-authored by Sam Derboo Most people reading this have probably already heard about the arcade game Xevious. Upon its release, it

Grobda

This entry is part 2 of 10 in the series Xevious

After Xevious, Masanobu Endō programmed a single screen overhead shooter game, where the player takes control of one of those little

Super Xevious: GAMP no Nazo

This entry is part 3 of 10 in the series Xevious

In 1986, after Endō’s defection from Namco (he opposed the idea of a sequel to Xevious, as he felt it was

Xevious: Fardraut Saga

This entry is part 4 of 10 in the series Xevious

The next game in the series is Xevious: Fardraut Saga, released in 1988 for the MSX2. Developed by Compile, it features

Xevious: Fardraut Saga (PC Engine)

This entry is part 5 of 10 in the series Xevious

The MSX2 Fardraut Saga ended with the message “See you again next game -Episode 2 Final Weapon”, and so Compile kept the

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XVM

This entry is part 6 of 10 in the series Xevious

Starting in 1989, Namco published a short-lived (only two were made) “Disk Mag” called Disk NG. It’s mostly a bunch of

Xevious 3D/G

This entry is part 7 of 10 in the series Xevious

Xevious 3D/G was released in arcades in 1996, and shortly thereafter on the PlayStation, under the title Xevious 3D/G+. The graphics are

Xevious Resurrection

This entry is part 8 of 10 in the series Xevious

The downloadable Namco Museum Essentials is a rather slim compilation with only five Namco classics, including Xevious – but Namco also snuck in a

Xevious Arrangement

This entry is part 9 of 10 in the series Xevious

Xevious Arrangement should be in game design manuals under “how to successfully remake a classic game”. The game was originally included

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Solvalou

This entry is part 10 of 10 in the series Xevious

In 1991, Xevious fell into the 3D trap with an arcade game titled Solvalou. It’s a first-person on-rails 3D shoot-em-up very similar to

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