The cool thing about the Tokimeki Memorial games is that they’re absolutely densely packed with content – since there are various girls to chase, various skills to obtain and clubs to join, you can see different stuff each time you play through. Some of these are dumb, like the Track and Field-ish sports competitions. By far the coolest are the shooter mini-games that come with joining the Computer Club. Unlike the mini-games in Legend of the Mystical Ninja (which let you play mini versions of Gradius, Xexex and Time Pilot), these are standalone titles with title screens, storylines, and unique graphics and music, although many of them heavily reference other Konami games. They also seem like prototypes for Konami shooters that never actually got made. So included here are screenshots, a little bit about them, and save game files to quickly access them. (If you want to reach them yourself, just join the computer club at the beginning of the year and attend it to the exclusion of everything else…after roughly two years you’ll unlock all of them. And since that takes a few hours, please appreciate these save game files!) Credit goes to this wiki for finding all of these.
TwinBee Returns (PC Engine) / TwinBee Time Attack (PSOne / Saturn)
PC Engine – Download save states for Magic Engine
PSOne – PSOne memory card Load up game, pick “omake” from menu”. From GameFAQs
(Magic Engine saves from this thread at Gradius Home World)
Force Gear is a short side-scrolling shooter that blends Hudson’s Star Soldier with Konami’s Gradius series. Many of the enemies are the same, including large versions of the Big Core and tiny versions of the spinning orb boss from Gradius II. The power-ups are the same orange orbs, giant-sized, and even the font is the same. However, the action is a bit different from standard Gradius games. You play as a transforming mech which can fire multi-directional shots when fully upgraded. After firing for a few seconds, you’ll also unleash a powerful laser blast. Like Star Soldier, the backgrounds are filled with destructible tiles, which is important when playing for score. The action is fast paced, and your mech is technically invincible up until the final boss, where you can be killed if you’re not careful.
Although it’s short, it’s an extremely cool, well designed game. The stage starts with your mech fighting alongside several other ships, before transforming into a jet and jumping into hyperspace. The rest of your squadron is taken out, and you’re left fighting the rest of the stage alone. When you reach the level boss, you fight it for a few seconds before a huge tentacle comes out of the side of the screen and skewers it, before jumping into view and commencing attack. The same device was used in the first level of Salamander 2, where you begin fighting the Golem (the one-eyed brain thing from the first level of Salamander/Life Force) before it’s eaten by a huge snake thing.
(Magic Engine saves from this thread at Gradius Home World)
Stardust Symphony EX – PlayStation version
PSOne – PSOne memory card Load up game, pick “omake” from menu”. From GameFAQs
The graphics are colorful and detailed, about what one would expect from a full fledged Saturn game. It begins underseas, as you fly into a cave and eventually through a portal that warps you in the sky, before zoom higher into the clouds to face off against a mechanical spider and a huge shellfish robot. There’s a heavy Darius vibe throughout, including the laid back Zuntata-ish score. While it’s short, it’s not a time attack like Force Gear, and you’re challenged to beat the whole stage (about 3-4 minutes long) without losing all of your lives. It’s pretty good – out of all of the Tokimemo shooters, this is the one most deserving of becoming a full game.
Download save state For SSF (may not work on certain versions of the emulator)
Considering it’s part of the name, the ring gimmick doesn’t really work, because neither attack is that powerful, least of all the sword attack, which takes far too long to recharge. Coupled with some completely bland graphics that take place against the dull starry background – Force Gear and Psyth looks legions better – make for a pretty lousy experience. The music is boring, although the sound effects are also taken straight from Gradius.
PSOne – PSOne memory card Load up game, pick “omake” from menu”
PSOne – PSOne memory card Load up game, pick “omake” from menu”
Star Crasher – Tokimeki Memorial Drama Series Vol 2. Irodori no Love Song, Vol 3. Tabidachi no Uta
A bullet hell-ish overhead shooter. This actually appears in two games in different formats. In Irodori no Love Song (featured in the YouTube video), the graphics all consist of text. In Tabidachi no Uta, the graphics have been redrawn to look like a regular 16-bit video game.
Conquer – Vol 2. Irodori no Love Song
I don’t really know anything about this one, because the only thing I can find are videos of the music of the end theme, which apparently people really like. Info coming soon, maybe?
Go Driller! – Tokimeki Memorial 2 Substories 2: Leaping School Festival
Tokimeki Memorial 2 has its own anime-within-a-game, a mech anime called Go Driller! This was turned into an arcade game in this title.
BONUS STUFF
At various points, you can go on school vacation and get attached by bears, at which point it changes to a Final Fantasy-style battle.
The PlayStation version of the first game (and presumably the others too) features graphics similar to the 16-bit Final Fantasy games.
Have some cheesecake from the first game too. There’s a lot more steam in the second game, as perhaps they felt this was all a bit too racy. (These screens are from the Saturn version.)
At certain points you can pick from three steamy windows, one of which has bathing girls. The dialogue says “What luck! It’s great to be alive!” (I also entered my name in the wrong spot because I wasn’t paying attention, so it has my first name instead of my last.)