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A proper adaption of the movie Spartan X appeared soon after Irem's arcade brawler, once again a MSX title by Pony Canyon. The movie takes place in Barcelona, as Thomas (Jackie) and David (Yuen Biao) are working as fast food vendors on the streets of Spain. They operate from a futuristic yellow van which can transform into a small road shop, and enjoy their simple lives. This gets turned upside down however when their mutual friend Moby (Sammo Hung) is searching for a woman named Sylvia, who ends up in their house. What they don't know is that Sylvia's family is after her to steal her secret heritage.
Again, it's debatable how much of this Pony Canyon actually got translated into a video game. With the same engine as Project A, you still use the different directions to do different moves, though now the arsenal is more beefed up, and the game displays how to do the different moves on the title screen. They also did add a new section to the gameplay.
The beginning of the game has Jackie turned into a Ninja Turtle running towards the castle Sylvia is being held at. As you run the 10KM in less than 2 minutes, you meet ongoing motorbikes trying to run you down. This is taken from the beginning of the movie where Jackie and Biao fight of a bike gang making trouble on the streets of Barcelona, but boy did they stretch it here. The scenery consists of green grass and trees, and why Jackie is running while in the movie there is plenty of scenes of them racing their van, raises some questions about the design choices in this game. The fighting parts are a bit more responsive this time, and the background is more interesting, but not by a lot. While Project A only had a straight white line and some ridges, this game features more details inside the castle, and you fight the enemies one at the time. The enemies you fight are based on the baddies from the movie, Benny Urquidez, Keith Vitali and the sword wielding Jose Sancho.
It ain't video game magic just yet, but it's an improvement over Project A in pretty much every way. It also features some pretty bland in-game music during the fights, but it's hardly memorable.
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For the US audience, The Protector was probably the most forgettable movie Chan had ever made until the release of Spy Next Door proved us all wrong. Chan plays police officer Billy Wong who works in New York, swears all the time and shoots thugs without any remorse. It may be strange to think they choose this of all movies to make a game out of, but after its disastrous release in the US, Jackie reshot a lot of the scenes for this movie, including the final fight, and released his version in Asia to avoid damage to his image. The movie was quite a success in Asia, and so Pony Canyon decided to make another MSX game out of it.
This title differs from the 2 previous MSX releases. The graphics have a more defined style, with the sprite actually looking like Jackie. The game itself can be described as a cross between Mario Bros and Yie Ar Kung Fu. You jump onto platforms with the help of trampolines, and fight the different bad guys. Each stage has a different layout, and all the enemies are clearly defined and colorful. The scenery changes at times too, as you fight in warehouses and factories. It is a much more enjoyable game than the Karateka-like fighters before it, and can actually be quite enjoyable. Some years later, a company called Brother Industries released a reskinned version of this game called Legend of Takeru on the MSX.
Again, there's little memorable music to be heard, and the cover art is quite confusing, as it shows a blonde protagonist, dark haired female and a floating burning head. Yeah.
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Police Story is another big fan favorite, and in Japan especially, this movie made quite an impact. The movie revolves around Chan Ka-Kui, a police officer determined to bust the crime lord Chu Tao. After successfully doing so, he is shown as a model police officer in the media, and Chu Tao vows revenge on him, going after his family and pride.
The game uses the same sprites and style as The Protector, released a few month prior to this game. In this game you control Jackie going through a large building beating up baddies and snakes. The goal is to walk around, finding items to unlock doors, and finding the boss. As you go on, the buildings get bigger and the game drags on. Most the rooms look largely the same apart from a few color changes and decorations, and the enemies you face are loose snakes, punk thugs and bald musclemen. After a few minutes, the game gets extremely repetetive, and you'll find yourself pretty confused over the items and the shoddy collision detection. While it uses the same style, The Protector was a much more enjoyable game, as it had a much more simple approach, and this game tries to be more complicated for no other reason than to differ from the other releases.
For a movie with so many legendary key scenes, it's clear that this game is wasted potential.
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Pony Canyon's last effort on the MSX was the 1987 release of Project A 2. This game is based on the movie Project A Part 2, which was filmed specifically with Japan in mind. According to popular legend, the emperor of Japan was such a big fan of Project A, that he sent word that he wanted to see a sequel, and so Jackie decided to do so. The movie picks up right after the end of Project A, as the pirates are defeated and the few remaining survivors take a blood oath to seek revenge for their fallen brothers. Ma is transferred to work as a police officer to figure out if the allegations of corrupt policemen is indeed true.
This game is a clear departure from the other much more simply designed games on the MSX. This time you control Ma in an open end adventure, similar to Zelda 2: Adventures of Link. The graphics have gotten a huge boost thanks to the MSX2 hardware, and look quite defined and appropriate, with Ma wearing the iconic sailor suit, even though in the movie he is mostly seen in civilian clothes and police uniforms. You walk around the streets of Hong Kong, collecting clues about the pirates, and engage in fights against foes of all kinds. There is plenty of dialogue in this game, and while the story doesn't exactly follow the movie, it does a good enough job representing the feel of Project A as a whole. As you walk around buildings, you'll find random thugs for a quick fight, and also different bosses, including a sumo wrestler and a police officer which seems to be based on Yuen Biao's character in the first film.
Ma has a small range of attacks, with a punch, high kick and low kick. He can also block incoming attacks and perform a long range back flip to escape quickly. As you stand by the walls, you can also perform a kick from bouncing off the wall. The music is also much more catchy, and the stroll music is quite enjoyable. This game is by far the best of the MSX Jackie Chan outings, and quite a good game when all is said and done. It's a title that would be fun to have fan translated one day so that fans can enjoy this quite elaborate MSX adventure. The game is reasonably hard unless you can read Japanese because of the clues, but the action makes it an enjoyable play through nonetheless.
There were 2 versions released of this game. One officially by Pony Canyon, and an unofficial copy by the Korean group Zemina. There's no real difference between the 2 versions other than a slight variation on the title screen.
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