A History of Korean Gaming
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한겨레 정보통신 HIC Infocomm / 디지털드림스튜디오 Digital Dream Studio
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Profile:
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HIC Infocomm was originally founded with the name Seoul CTS, but soon renamed in May 19941. Starting out with publishing several "Multimedia CD-ROMs," they approached video games with the mindset of a multimedia company. Accordingly, most of their products were franchise tie-ins or contract works.
In 1999, the company set up a "digital studio" for CGI work, and was renamed once again in July, now going by the name Digital Dream Studio, or sometimes Studios, after founding the subsidiaries Digital Dream Music (June 2000) and Digital Dream Plus (January 2001). Once again games weren't their main business, now taking second place after animated CGI films and TV series2.
In cooperation with Idea Factory, they were responsible for the animation in the Run=Dim series, and localized Idea Factory's browser game Kingdom of Chaos. They published several Western Windwos and PS2 games in Korea, and also co-produced the Windows version of Tiger Woods PGA Tour 2000 with Rainbow Studios (whereupon EA's QA requirements put the Koreans under unanticipated pressure3).
Afterwards, Digital Drema Studio has rather become more notable for what it didn't do. It worked again with Rainbow Studios on the early 2000s Teenage Mutant Ninja Turtles CGI movie that never got off the ground4, with Anykino on a feature-length movie tie-in to the MMORPG Lineage and solo on an animated movie & online game tie-in franchise called ArK5, which didn't work out either. (The game went as far as having an open beta announced in early 2003, but that was delayed and eventually never happened.) DDS also tried to make the jump to become a full-fledged console developer and publisher in 2001 and announced several games for the then new Microsoft Xbox6, but none were released, either. The company eventually disappeared between late 2003 and early 2004, supposedly as a result of a failed entry to the KOSDAQ Stock Exchange.
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날아라호킹 (Narara Hoking) / Victory Hoking - TV, Windows (1996) [SBS]
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왕도의비밀 (Wangdo-ui Bimil) - PC-DOS, Arcade (July 23rd, 1997)
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에스퍼 (Esper) / E.S.P. - PC-DOS (1998)
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Power Rally 98 (파워랠리 98) - PC-DOS (1998)
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버츄얼서울 (Virtual Seoul) - Windows (1999)
Virtual Seoul
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A city building simulation like Sim City, Virtual Seoul was produced by request of the city of Seoul9. The premise of the game is to improve the capital's infrastructure for the upcoming soccer World Cup in 2002.
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Virtual Seoul
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버추얼코리아2000 (Virtual Korea 2000) - Windows (July 8th, 2000)
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멀크와스웽크2 (Mulk & Swank 2) - Windows (November 26th, 2001)
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둘리의 깐따삐아게임리그 (Dooly-ui Kkanttappia Game League) - Windows (December 14th, 2001)
Dooly-ui Kkanttappia Game League
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With Dooly-ui Kkanttappia Game League, Digital Dream Studio went back to their roots. Like Narara Hoking, the title is divided into five mini games,
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Dooly-ui Kkanttappia Game League
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Run=Dim: Return to Earth - WSC (February 7th, 2002)
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꼬마대장 망치 (Kkoma Daejang Mangchi) / Mangchi the HammerBoy - Windows (September 11th, 2004)
Mangchi the HammerBoy
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Mangchi the HammerBoy
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Mangchi the HammerBoy
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Mangchi the HammerBoy
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Mangchi the HammerBoy
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Cover
Digital Dream Studio's final game was once again a comic book license, based on a series by Huh Youngman (Gaksital). The official homepage saw the game scheduled for July 2002, but somehow the game didn't come out before Candy Global Media published it in 2004, when retail PC games in Korea were all but dead and gone, and even DDS itself would have been near their end, if they still existed at all. Needless to say, the Xbox version that was also planned remained a pipe dream like all other Digital Dream Studio games for the console.
The game itself is a neat little platformer for kids, with 5 stages extremely short and quite easy. Although it's possible to move in three dimensional space, Mangchi feels more like a "2.8D" game of some sorts, as most elements are aligned rectangular and one ussually only has to coordinate movement along one axis at a time. Like in more recent Super Mario Bros. episodes, unlimited continues make extra lives mostly pointless, and the only "challenge" in the game comes from some wonky physics that lead to a few frustrating passages. Fighting enemies feels a bit weird, too, as the hero can only whack them on the head with his huge mallet as long as he's outside the yellow circle that surrounds them.
It's still not too bad in a theme park ride kinda sense. The graphics are bright and colorful with some genuinely beautiful background sceneries despite low-end technology. There are many exciting intermissions, like when Mangchi has to flee towards the screen from a giant robot, steers a flying pirate ship through a canyon or slides down a cave.
Comic Book Vol. 1
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Mangchi the HammerBoy
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Mangchi the HammerBoy
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Mangchi the HammerBoy
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Mangchi the HammerBoy
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Mangchi the HammerBoy
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모래시계 (Morae Sigye) (1995)
왕도의 비밀 (Wangdo-ui Bimil) 2D Version (1996)
타이거 (Tiger) (1997)
언리미티드 스피드 (Unlimited Speed) (1999)
버추얼 시티 2001 (Virtual City 2001) (2001)
화이트스톰 (White Storm) Xbox, Windows (2001-2002)
Hammer Boy Xbox Version (2001-2002)
열대펭귄 페닝 (Yeoldae Paenggwin Pening) / Tropical Penguin Penning Xbox, Game Boy Advance, Windows (2001-2002)
아크온라인 (Ark Online: Dusk of Ruins) (2002-2003)
John Woo Action Game (working title) Xbox (2002-2003)
레가시 오브 오브 (Legacy of ORB) Xbox (2002-2003)
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References
1. http://web.archive.org/web/20011006142545/http://www.ddsdream.com/kor/aboutus/about_history.html
2. http://weekly.hankooki.com/whan/200103/w2001030618531161510.htm
3.a b http://www.gamechosun.co.kr/article/view.php?no=855
4. http://www.munhwa.com/news/view.html?no=2001071201011930071002
5. http://cafe.daum.net/klesa/BRe/1011?docid=536BRe101120001116092535
6. PC Power Zine 2/2002, page 157
7. The Hankyoreh, March 29th, 1996, page 13
8. Donga Ilbo, December 3rd, 1997, page 33
9. http://www.gamemeca.com/pc/review_view.html?page=1&genre_code=&search_kind=&search_text=&chr_from=&chr_to=&order=isrt_date&seq=236&gm_id=gm0000391&subpage=1&send=&iem=&mission_num=&mission_seq=
10. http://club.paran.com/club/bbsView.do?clubno=79&menuno=2949&bbs_no=0CqCe&bbs_order=0CqCe~&page=20&search=&keyword=&sw=1&pg_io=0CqDm~&bl_io=0CqnB~&liststyle=NORMAL
11. http://web.archive.org/web/20030223235738/http://www.ddsdream.com/kor/business/mns.html
A History of Korean Gaming
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