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A History of Korean Gaming
한국PC게임개발연합회 (코가 KOGA)
Founded: |
October 1994 |
Status: |
defunct (around 1998) |
Key People: |
崔權榮 최권영 Choe Gwonyeong: |
Website: |
none |
The Korean PC Game Developers Association was founded in 1994 by Mirinae, Twim, Softmax, Makkoya and Family Production, as an institution to bring the individual companies together, share technologies and information1, as well as some other projects like book publishing, including the first "White Paper" on the Korean gaming industry in 19972. Taff, Dongsung Joycom, Sigmatec and one more company (the number of 9 members in the first year is always quoted, but the available sources never name all of them) soon followed.
In 1996, KOGA changed its membership structure, enabling 17 more companies to join immediately. The new members were Sailon, Softry, I2 Enterprise, Halla Jeongbo System, Mips Software, Anicom Software, S&T Online, Triggersoft, Danbi System, Littlefoot Software, Acro Studio, Dot&Bit, Softaction, Technuri, Changin System, Taerim and Open3.
By the time LG Software joined as the first major-sized company at the end of the same year, KOGA encompassed more than 40 affiliated companies4. On September 20, 1996, ten of the companies also joined to form the KOGA publishing company in order to gain full independence in putting out games5.
KOGA also led on the participation of Korean developers at E3 in 19976. Plans to open an educational facility by the end of that year also existed7, but that never happen. It is uncertain when exactly came the end of the association, the last known mention was made in June 19988. In 2002, the Korean Game Venture Gathering used the same abbreviation for their name.
References
1. GameChamp 11/1994, page 63
2. Korea Logistic News 3/1/1996
3. PC Champ 6/1996, page 95
4. PC Champ 11/1996, page 94
5. The Hankyoreh October 8, 1996, page 11
6. http://www.mcst.go.kr/web/deptCourt/press/mctPressView.jsp?pSeq=308
7. Dong-A Ilbo February 11, 1997, page 29
8. Maeil Gyeongje June 3, 1998, page 12